Skip to content

niSkinPartition⚓︎

A container for skinning data, optimized for hardware skinning. The mesh is partitioned in submeshes such that each vertex of a submesh is influenced only by a limited and fixed number of bones (in Morrowind up to 4 bones can deform a single vertex).

This type inherits the following: niObject

Properties⚓︎

partitions⚓︎

Read-only. Access to the array of actual skin partitions.

Returns:


refCount⚓︎

Read-only. The number of references that exist for this object. When this value reaches zero, the object will be deleted.

Returns:

  • result (number)

RTTI⚓︎

Read-only. The runtime type information for this object. This is an alias for the .runTimeTypeInformation property.

Returns:


runTimeTypeInformation⚓︎

Read-only. The runtime type information for this object.

Returns:


Methods⚓︎

clone⚓︎

Creates a copy of this object.

local result = myObject:clone()

Returns:


isInstanceOfType⚓︎

Determines if the object is of a given type, or of a type derived from the given type.

local result = myObject:isInstanceOfType(type)

Parameters:

Returns:

  • result (boolean)

isOfType⚓︎

Determines if the object is of a given type.

local result = myObject:isOfType(type)

Parameters:

Returns:

  • result (boolean)

saveBinary⚓︎

Serializes the object, and writes it to the given file.

local success = myObject:saveBinary(path)

Parameters:

  • path (string): The path to write the file at, relative to the Morrowind installation folder.

Returns:

  • success (boolean): If true the object was successfully serialized.