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preventRest⚓︎

This event can be used to prevent the player from resting by returning false.

--- @param e preventRestEventData
local function preventRestCallback(e)
end
event.register(tes3.event.preventRest, preventRestCallback)

Tip

This event can be filtered based on the mobile event data.

Tip

This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • mobile (tes3mobileActor): Read-only. The mobile actor that is preventing the player from resting.
  • reference (tes3reference): Read-only. Mobile's associated reference.

uiShowRestMenu