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uiRefreshed⚓︎

This event is invoked after a UI menu has been created or recreated. This can be useful for when important game subcomponents are destroyed and remade, without the entire UI being activated.

Supported Elements: MenuStat_scroll_pane

--- @param e uiRefreshedEventData
local function uiRefreshedCallback(e)
end
event.register(tes3.event.uiRefreshed, uiRefreshedCallback)

Tip

This event can be filtered based on the element.name event data.

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • element (tes3uiElement): Read-only. The menu element that was recreated or refreshed. The event is filtered on element.name