This event is invoked after a UI menu has been created or recreated. This can be useful for when important game subcomponents are destroyed and remade, without the entire UI being activated.
--- @param e uiRefreshedEventData local function uiRefreshedCallback(e) end event.register(tes3.event.uiRefreshed, uiRefreshedCallback)
This event can be filtered based on the
element.name event data.
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
element(tes3uiElement): Read-only. The menu element that was recreated or refreshed. The event is filtered on element.name
Created: August 10, 2021 18:38:47