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spellTick⚓︎

The spellTick event happens every frame that an effect is active on a target. This can be used to aid in scripted spells, cancel active spells, or otherwise monitor spell activity on actors.

--- @param e spellTickEventData
local function spellTickCallback(e)
end
event.register(tes3.event.spellTick, spellTickCallback)

Tip

This event can be filtered based on the source event data.

Tip

This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • caster (tes3reference): Read-only. The caster of the spell.
  • deltaTime (number): Read-only. The number of seconds since the last spell tick.
  • effect (tes3effect): Read-only. The individual effect structure on source.
  • effectId (tes3.effect, integer): Read-only. The magic effect ID that is being ticked. Maps to values in tes3.effect namespace.
  • effectIndex (integer): Read-only. The index of the effect in source’s effects list.
  • effectInstance (tes3magicEffectInstance): Read-only. The unique instance of the magic effect.
  • source (tes3alchemy, tes3enchantment, tes3spell): Read-only. The magic source.
  • sourceInstance (tes3magicSourceInstance): Read-only. The unique instance of the magic source.
  • target (tes3reference): Read-only. The target of the spell. For self-targeted spells, this matches caster.