This event is called when a mobile object is activated. This includes NPCs, creatures and projectiles, but not the player. This may be the first time that a given reference has an associated mobile object attached to it. Typically this happens when a projectile gets fired, a creature gets summoned or when the player transitions from one cell to another, causing actors in newly loaded cells to get activated.
--- @param e mobileActivatedEventData local function mobileActivatedCallback(e) end event.register(tes3.event.mobileActivated, mobileActivatedCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
mobile(tes3mobileObject): Read-only. The activated mobile object.
reference(tes3reference): Read-only. The reference that the mobile object has been activated for.