This event is called when a weapon is readied, and pairs with the weaponUnreadied event. It can be used to reliably tell if a specific weapon is readied for attack. This does not necessarily mean that the animation state has changed for the first time.
--- @param e weaponReadiedEventData local function weaponReadiedCallback(e) end event.register(tes3.event.weaponReadied, weaponReadiedCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
reference(tes3reference): Read-only. The reference associated with the change in readied weapon.
weaponStack(tes3equipmentStack): Read-only. The stack that contains the newly readied weapon and its associated data.