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tes3processManager⚓︎

Properties⚓︎

aiDistance⚓︎

A value which controls how far the game AI is processed, measured in game distance units. Corresponds to AI Distance slider in Options menu.

Returns:

  • result (number)

aiDistanceScale⚓︎

A value which controls how far the game AI is processed. Corresponds to AI Distance slider in Options menu. This scale is in range [0, 1]. Where 0 means the minimal AI processing range, while 1 means maximal AI processing range.

Returns:

  • result (number)

Methods⚓︎

checkAlarmRadius⚓︎

myObject:checkAlarmRadius({ actor = ..., container = ... })

Parameters:

  • params (table)
    • actor (tes3mobileActor): The actor to perform a check for.
    • container (tes3iterator): Container is a actor's AI planner e.g. mobile.aiPlanner.

checkNearbyEnemiesAllowRest⚓︎

Performs a check whether any potential nearby enemies allow the player to rest.

local result = myObject:checkNearbyEnemiesAllowRest()

Returns:

  • result (boolean)

checkPlayerDistance⚓︎

Forces a new distance check for actor AI behaviour.

myObject:checkPlayerDistance()

detectPresence⚓︎

This function performs a check for presence of a given mobile actor.

myObject:detectPresence({ actor = ..., unknown = ... })

Parameters:

  • params (table)
    • actor (tes3mobileActor): The actor to perform a check for.
    • unknown (boolean)

detectSneak⚓︎

This function performs a check whether a detector can detect another actor sneaking.

local isDetected = myObject:detectSneak({ detector = ..., target = ..., unknown = ... })

Parameters:

  • params (table)
    • detector (tes3mobileActor): The detector actor to perform a check for.
    • target (tes3mobileActor): The target actor to perform a check for.
    • unknown (boolean)

Returns:

  • isDetected (boolean)