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This event fires when an actor determines an action in a combat session.

--- @param e determineActionEventData
local function determineActionCallback(e)
event.register(tes3.event.determineAction, determineActionCallback)


This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.


An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • session (tes3combatSession): Read-only. The combat session the action is being determined for.