This event fires when an actor determines an action in a combat session.
--- @param e determineActionEventData local function determineActionCallback(e) end event.register(tes3.event.determineAction, determineActionCallback)
This event supports blocking by setting
true or returning
false. Blocking the event prevents vanilla behavior from happening. For example, blocking an
equip event prevents the item from being equipped.
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
session(tes3combatSession): Read-only. The combat session the action is being determined for.