The vfxCreated event fires when a managed visual effect is created by the game engine or through
--- @param e vfxCreatedEventData local function vfxCreatedCallback(e) end event.register(tes3.event.vfxCreated, vfxCreatedCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
context(tes3.vfxContext): Read-only. Context for what type of VFX this was created at. For example, if the VFX was created at a position the value will be
tes3.vfxContext.position, while an effect created onto the caster's hands will be created with the context of a
tes3.vfxContext.niNode. This maps to the values in
vfx(tes3vfx): Read-only. The created visual effect.