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This event is triggered when an animation is about to be played.

--- @param e playGroupEventData
local function playGroupCallback(e)
event.register(tes3.event.playGroup, playGroupCallback)


This event can be filtered based on the reference event data.


This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.


An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎