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mwseDialogueEnvironment⚓︎

The lua environment for the dialogue scripting. It's used in dialogueEnvirnometCreated event. Any data or functions added to this table will be available as global variables to dialogue scripts.

Properties⚓︎

dialogue⚓︎

The dialogue this dialogueEnvironmentCreated event was triggered from.

Returns:


info⚓︎

The dialogue info this dialogueEnvironmentCreated event was triggered from.

Returns:


noMorrowindScript⚓︎

Setting this value to true will block the original dialogue result script from running. By default, it is set to false.

Returns:

  • result (boolean)

reference⚓︎

The script target reference. That's the NPC or creature the player is speaking with.

Returns: