The loaded event fires after the game has been successfully loaded. This event is preceded by the load event.
--- @param e loadedEventData local function loadedCallback(e) end event.register(tes3.event.loaded, loadedCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
filename(string): Read-only. The filename of the save that was loaded, not including file extension.
newGame(boolean): Read-only. If true, a new game was started.
quickload(boolean): Read-only. If true, the load came from the quickload system.