The projectileExpire event fires just prior to a fired projectile expiring.
--- @param e projectileExpireEventData local function projectileExpireCallback(e) end event.register(tes3.event.projectileExpire, projectileExpireCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
firingReference(tes3reference): Read-only. Reference to the actor that fired the projectile.
firingWeapon(tes3weapon): Read-only. The weapon that fired the projectile.
mobile(tes3mobileProjectile): Read-only. The mobile projectile that is expiring.