Skip to content

Sequence States⚓︎

Tip

These values are available in Lua by their index in the ni.sequenceState table. For example, ni.sequenceState.animating has a value of 1.

Index Value Description
inactive 0 The sequence isn't playing currently.
animating 1 The sequence is active.
layerBlend 2
syncSeqBlend 3
blendSource 4 The sequence is the source animation used in a blending transition.
blendDest 5 The sequence is the destination animation used in a blending transition.
morphSource 6 The sequence is the source animation used in a morph transition.
morphDest 7 The sequence is the destination animation used in a morph transition.
sumSource 8 The sequence is the source animation used in a sum transition.
sumDest 9 The sequence is the destination animation used in a sum transition.