tes3effect⚓︎
A structure that defines information for an effect and its associated variables, typically found on spells, alchemy, and enchantments.
Properties⚓︎
attribute
⚓︎
The attribute associated with this effect, or nil
if no attribute is used. Maps to values from tes3.attribute
table.
Returns:
result
(tes3.attribute, nil)
cost
⚓︎
The base magicka cost of this effect.
Returns:
result
(number)
duration
⚓︎
How long the effect should last.
Returns:
result
(integer)
id
⚓︎
The base tes3magicEffect
ID that the effect uses. Maps to values from tes3.effect
table.
Returns:
result
(tes3.effect, integer)
max
⚓︎
The maximum magnitude of the effect.
Returns:
result
(integer)
min
⚓︎
The minimum magnitude of the effect.
Returns:
result
(integer)
object
⚓︎
Read-only. Fetches the tes3magicEffect
for the given id used.
Returns:
result
(tes3magicEffect)
radius
⚓︎
The radius of the effect in feet. The game units reference page covers how to convert between feet and game units.
Returns:
result
(integer)
rangeType
⚓︎
Determines if the effect is self, touch, or target ranged. Maps to tes3.effectRange
constants.
Returns:
result
(tes3.effectRange)
skill
⚓︎
The skill associated with this effect, or nil
if no skill is used. Maps to values from tes3.skill
table.
Returns:
result
(tes3.skill, nil)