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Texture Format Preference Pixel Layouts⚓︎

Tip

These values are available in Lua by their index in the ni.textureFormatPrefsPixelLayout table. For example, ni.textureFormatPrefsPixelLayout.trueColor32 has a value of 2.

Index Value Description
palettized8 0 Texture prefers an 8 bit palettized format (with or without alpha).
highColor16 1 Texture prefers a 16-bit per pixel RGB(A) format.
trueColor32 2 Texture prefers a 24/32-bit per pixel RGB(A) format.
compressed 3 Texture prefers a compressed format.
bumpMap 4 Texture prefers a Bump-map format.
default 5 Texture can use whatever format best matches the source data.