The load event fires when the game is about to load. This event allows scripts to block loading.
--- @param e loadEventData local function loadCallback(e) end event.register(tes3.event.load, loadCallback)
This event can be filtered based on the
filename event data.
This event supports blocking by setting
true or returning
false. Blocking the event prevents vanilla behavior from happening. For example, blocking an
equip event prevents the item from being equipped.
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
filename(string): The filename of the save we want to load, not including file extension. Can be modified to redirect to another save.
newGame(boolean): Read-only. If true, a new game is being started.
quickload(boolean): Read-only. If true, the load came from the quickload system.