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mwseMCMInfo⚓︎

An Info is a component that does not have children and can not be interacted with. This includes things such as text boxes, hyperlinks and images.

The default behaviour of an Info is a text box with word wrapping.

As this uses word wrap, it is strongly recommended you include a propHeight value for all parent categories and pages to ensure wrapping works correctly.

This type inherits the following: mwseMCMSetting, mwseMCMComponent

Properties⚓︎

callback⚓︎

The custom function called when the player interacts with this Setting.

Returns:


childIndent⚓︎

The left padding size in pixels. Used on all the child components.

Returns:

  • result (integer, nil)

childSpacing⚓︎

The bottom border size in pixels. Used on all the child components.

Returns:

  • result (integer, nil)

class⚓︎

Every MCM component has a unique string indentifier specific to that component. These strings are the filename of the file implementing a component. These are found in core\\mcm\\components.

Returns:

  • result (string)

componentType⚓︎

The type of this component.

Returns:

  • result ("Info")

createContentsContainer⚓︎

This method creates the contents of a component. Not every component implements this method.

Returns:


description⚓︎

If in a Sidebar Page, the description will be shown on mouseover.

Returns:

  • result (string, nil)

elements⚓︎

This dictionary-style table holds all the UI elements of the Info, for easy access.

Returns:


indent⚓︎

The left padding size in pixels. Only used if the childIndent isn't set on the parent component.

Returns:

  • result (integer)

inGameOnly⚓︎

If true, the setting is disabled while the game is on main menu. If this is enabled, it will override the value of the inGameOnly parameter on this setting's variable.

Returns:

  • result (boolean)

label⚓︎

The text of the component. Not all component types have a label.

Returns:

  • result (string)

makeComponent⚓︎

This method must be implemented by child classes of mwseMCMSetting.

Returns:


mouseOvers⚓︎

This array of UI elements will have an event handler registered to trigger "MCM:MouseOver" event. For more info, see registerMouseOverElements method.

Returns:


paddingBottom⚓︎

The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.

Returns:

  • result (integer)

parentComponent⚓︎

Returns:


postCreate⚓︎

Custom formatting function to make adjustments to any element saved in self.elements.

Returns:


restartRequired⚓︎

If true, updating this Setting will notify the player to restart the game.

Returns:

  • result (boolean)

restartRequiredMessage⚓︎

The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect.".

Returns:

  • result (string)

sCancel⚓︎

Set to the value of sCancel GMST.

Returns:

  • result (string)

sNo⚓︎

Set to the value of sNo GMST.

Returns:

  • result (string)

sOff⚓︎

Set to the value of sOff GMST.

Returns:

  • result (string)

sOK⚓︎

Set to the value of sOK GMST.

Returns:

  • result (string)

sOn⚓︎

Set to the value of sOn GMST.

Returns:

  • result (string)

sYes⚓︎

Set to the value of sYes GMST.

Returns:

  • result (string)

text⚓︎

The current text of the Info.

Returns:

  • result (string)

variable⚓︎

The Variable this setting will update.

Returns:


Methods⚓︎

checkDisabled⚓︎

Returns true if the component should be disabled.

Componets with a variable:

  • True if the Component's variable has inGameOnly field set to true, and the game is on the main menu. For components with multiple subcomponent (Category), the check is done for each subcomponent.

Components without a variable:

  • True if the Component's inGameOnly field is set to true, and the game is on the main menu.
local result = myObject:checkDisabled()

Returns:

  • result (boolean)

convertToLabelValue⚓︎

This function specifies how values stored in the variable field should correspond to values displayed by this setting.

local labelValue = myObject:convertToLabelValue(variableValue)

Parameters:

  • variableValue (number)

Returns:

  • labelValue (number, string)

create⚓︎

This method creates the UI elements that comprise this Setting.

myObject:create(parentBlock)

Parameters:


createContentsContainer⚓︎

This method creates the UI elements specific to Info.

myObject:createContentsContainer(parentBlock)

Parameters:


createInnerContainer⚓︎

Creates component's innerContainer UI element inside given parentBlock, and stores it in the self.elements.innerContainer. The innerContainer will add self.indent additional padding on the left if the component has a label.

myObject:createInnerContainer(parentBlock)

Parameters:


createLabel⚓︎

Creates component's label UI element.

First, it calls self:createLabelBlock and creates the label element inside new labelBlock. Stores both new UI elements in the self.elements and self.mouseOvers.

myObject:createLabel(parentBlock)

Parameters:


createLabelBlock⚓︎

Creates component's labelBlock UI element inside given parentBlock, and stores it in the self.elements.labelBlock and self.mouseOvers.

myObject:createLabelBlock(parentBlock)

Parameters:


createOuterContainer⚓︎

Creates component's outerContainer UI element inside given parentBlock, and stores it in the self.elements.outerContainer and self.mouseOvers. The outerContainer holds all the other UI elements that comprise a component.

myObject:createOuterContainer(parentBlock)

Parameters:


disable⚓︎

This method disables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.disabledColor and setting button widget state to tes3.uiState.disabled.

myObject:disable()

enable⚓︎

Enables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.normalColor and registering handlers for tes3.uiEvent.mouseClick for buttons.

myObject:enable()

getComponent⚓︎

Creates a new Component of given class or returns the given Component.

local component = myObject:getComponent({ class = ..., label = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., inGameOnly = ..., postCreate = ..., parentComponent = ... })

Parameters:

  • componentData (mwseMCMComponent, table)
    • class (string): The component type to get. On of the following:
      • "Template"
      • "ExclusionsPage"
      • "FilterPage"
      • "MouseOverPage"
      • "Page"
      • "SideBarPage"
      • "Category"
      • "SideBySideBlock"
      • "ActiveInfo"
      • "Hyperlink"
      • "Info"
      • "MouseOverInfo"
      • "Setting"
      • "Button"
      • "OnOffButton"
      • "YesNoButton"
      • "CycleButton"
      • "KeyBinder"
      • "Dropdown"
      • "TextField"
      • "ParagraphField"
      • "Slider"
      • "DecimalSlider"
      • "PercentageSlider"
    • label (string): Optional. The label text to set for the new component. Not all component types have a label.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • inGameOnly (boolean): Default: false.
    • postCreate (fun(self: mwseMCMComponent)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.
    • parentComponent (mwseMCMComponent): Optional.

Returns:


insertMouseovers⚓︎

Recursively walks over children of given element and inserts them into self.mouseOvers.

myObject:insertMouseovers(element)

Parameters:


makeComponent⚓︎

This method creates the info (a label) UI element of the mwseMCMInfo and stores it in self.elements.info and self.mouseOvers.

myObject:makeComponent(parentBlock)

Parameters:


new⚓︎

Creates a new Info.

local info = myObject:new({ label = ..., text = ..., description = ..., variable = ..., defaultSetting = ..., inGameOnly = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ..., class = ..., componentType = ..., parentComponent = ... })

Parameters:

  • data (table): Optional.
    • label (string): Optional. The Info's label.
    • text (string): Optional. The Info's text.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value.
    • inGameOnly (boolean): Default: false.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMInfo)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.
    • class (string): Optional.
    • componentType (string): Optional.
    • parentComponent (mwseMCMComponent): Optional.

Returns:


prepareData⚓︎

Prepares the provided parameters table and sets the parentComponent field to mwseMCMComponent.

local data = myObject:prepareData(data)

Parameters:

  • data (string, mwseMCMComponent.new.data): Optional.

Returns:

  • data (mwseMCMComponent.new.data)

printComponent⚓︎

Prints the component table to the mwse.log. If a component is passed, it will be printed. If called without arguments, the component it was called on will be printed.

myObject:printComponent(component)

Parameters:

  • component (table): Default: self.

registerMouseOverElements⚓︎

Registers an event handler on each given UI element for the tes3.uiEvent.mouseOver and tes3.uiEvent.mouseLeave that will trigger "MCM:MouseOver" event. That event is used by the MCM to update the sidebar on the mwseMCMSideBarPage.

myObject:registerMouseOverElements(mouseOverList)

Parameters:

  • mouseOverList (tes3uiElement[]): Optional. If this argument isn't passed, does nothing.

update⚓︎

If the Info has a variable, changes its text to the value stored in the variable.

myObject:update()