One of the movement events, calcRunSpeed is used when calculating when the player is running, but not swimming or flying.
The movement event flow is described below:
--- @param e calcRunSpeedEventData local function calcRunSpeedCallback(e) end event.register(tes3.event.calcRunSpeed, calcRunSpeedCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
mobile(tes3mobileActor): Read-only. The mobile actor whose speed is being calculated.
reference(tes3reference): Read-only. mobile’s related reference.
speed(number): The previous speed calculated, starting with the base engine values.
type(number): Read-only. The type of movement that was calculated. This is always 2 for this event.