calcWalkSpeed⚓︎
One of the movement events, calcWalkSpeed is used when calculating the base walk speed. Nearly every other movement speed event starts with this, with the exception of calcFlySpeed.
The movement event flow is described below:
- Walking: calcWalkSpeed -> calcMoveSpeed
- Running: calcWalkSpeed -> calcRunSpeed -> calcMoveSpeed
- Swimming: calcWalkSpeed -> calcSwimSpeed -> calcMoveSpeed
- Swimming (while running): calcWalkSpeed -> calcSwimSpeed -> calcSwimRunSpeed -> calcMoveSpeed
--- @param e calcWalkSpeedEventData
local function calcWalkSpeedCallback(e)
end
event.register(tes3.event.calcWalkSpeed, calcWalkSpeedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
mobile
(tes3mobileActor): Read-only. The mobile actor whose speed is being calculated.reference
(tes3reference): Read-only. mobile’s related reference.speed
(number): The previous speed calculated, starting with the base engine values.type
(number): Read-only. The type of movement that was calculated. This is always 1 for this event.
Related events⚓︎
calcMoveSpeedcalcWalkSpeedcalcRunSpeedcalcFlySpeedcalcSwimSpeedcalcSwimRunSpeed