calcRunSpeed⚓︎
One of the movement events, calcRunSpeed is used when calculating when the player is running, but not swimming or flying.
The movement event flow is described below:
- Running: calcWalkSpeed -> calcRunSpeed -> calcMoveSpeed
--- @param e calcRunSpeedEventData
local function calcRunSpeedCallback(e)
end
event.register(tes3.event.calcRunSpeed, calcRunSpeedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
mobile
(tes3mobileActor): Read-only. The mobile actor whose speed is being calculated.reference
(tes3reference): Read-only. mobile’s related reference.speed
(number): The previous speed calculated, starting with the base engine values.type
(number): Read-only. The type of movement that was calculated. This is always 2 for this event.
Related events⚓︎
calcMoveSpeedcalcWalkSpeedcalcRunSpeedcalcFlySpeedcalcSwimSpeedcalcSwimRunSpeed