calcFlySpeed⚓︎
One of the movement events, calcFlySpeed is used when calculating movement speeds when levitating or otherwise flying.
The movement event flow is described below:
- Flying: calcFlySpeed -> calcMoveSpeed
--- @param e calcFlySpeedEventData
local function calcFlySpeedCallback(e)
end
event.register(tes3.event.calcFlySpeed, calcFlySpeedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
mobile
(tes3mobileActor): Read-only. The mobile actor whose speed is being calculated.reference
(tes3reference): Read-only. mobile’s related reference.speed
(number): The previous speed calculated, starting with the base engine values.type
(number): Read-only. The type of movement that was calculated. This is always 5 for this event.
Related events⚓︎
calcMoveSpeedcalcWalkSpeedcalcRunSpeedcalcFlySpeedcalcSwimSpeedcalcSwimRunSpeed