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saved⚓︎

The saved event fires after the game has successfully been saved. This event is preceded by the save event.

--- @param e savedEventData
local function savedCallback(e)
end
event.register(tes3.event.saved, savedCallback)

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • filename (string): The filename of the save, not including file extension.
  • name (string): The user facing name of the save, shown in the load/save game menu.

savesaved