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leveledItemPicked⚓︎

This event is called after any leveled item list is resolved.

--- @param e leveledItemPickedEventData
local function leveledItemPickedCallback(e)
end
event.register(tes3.event.leveledItemPicked, leveledItemPickedCallback)

Tip

This event can be filtered based on the list event data.

Tip

This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • list (tes3leveledItem): Read-only. The list responsible for creating a pick.
  • pick (tes3item): The result of the pick by vanilla mechanism.
  • spawner (tes3reference, nil): The reference for the inventory that the item is being picked in. In a few cases this may be nil. Note that during actor cloning, the inventory is resolved before cloning is fully complete.

leveledCreaturePickedleveledItemPicked