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determinedAction⚓︎

This event fires when an actor has determined an action in a combat session.

--- @param e determinedActionEventData
local function determinedActionCallback(e)
end
event.register(tes3.event.determinedAction, determinedActionCallback)

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • session (tes3combatSession): Read-only. The combat session the action has been determined for.

determineAction