This event fires when an actor has determined an action in a combat session.
--- @param e determinedActionEventData local function determinedActionCallback(e) end event.register(tes3.event.determinedAction, determinedActionCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
session(tes3combatSession): Read-only. The combat session the action has been determined for.