This event is raised when the camera's position or rotation matrix is changed. It can be used to alter the camera's transformations by changing
cameraTransform for the third-person camera or
armCameraTransform for the first-person camera.
--- @param e cameraControlEventData local function cameraControlCallback(e) end event.register(tes3.event.cameraControl, cameraControlCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
animationController(tes3playerAnimationController): Read-only. Provides access to the player's animation controller.
armCameraTransform(tes3transform): The new arm camera transformation.
cameraTransform(tes3transform): The new camera transformation.
previousArmCameraTransform(tes3transform): Read-only. The arm camera transformation before any changes. Identical to
armCameraTransformif the player teleported a significant distance.
previousCameraTransform(tes3transform): Read-only. The camera transformation before any changes. Identical to
cameraTransformif the player teleported a significant distance.