This event is called when a weapon is no longer readied, and pairs with the weaponReadied event. It can be used to reliably tell if a specific weapon is readied for attack. This does not necessarily mean that the animation state has changed for the first time. If an actor equips a weapon while having their hands up to attack with, the event will fire for the new weapon.
--- @param e weaponUnreadiedEventData local function weaponUnreadiedCallback(e) end event.register(tes3.event.weaponUnreadied, weaponUnreadiedCallback)
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
reference(tes3reference): Read-only. The reference associated with the change in readied weapon.