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The combatStop event occurs when an actor is about to leave combat. This event allows scripts to prevent combat from stopping.

--- @param e combatStopEventData
local function combatStopCallback(e)
event.register(tes3.event.combatStop, combatStopCallback)


This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.


An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • actor (tes3mobileActor): Read-only. The mobile actor who is exiting combat.