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calcArmorRating⚓︎

This event is fired before an actor's armor rating has been calculated, and can be used to override the armor that the actor is given.

--- @param e calcArmorRatingEventData
local function calcArmorRatingCallback(e)
end
event.register(tes3.event.calcArmorRating, calcArmorRatingCallback)

Tip

This event can be filtered based on the armor event data.

Tip

This event supports blocking by setting e.block to true or returning false. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip event prevents the item from being equipped.

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • armor (tes3armor): Read-only. The armor piece whose AR is being calculated.
  • armorRating (number): If set, the given armor rating will be used instead of the one calculated.
  • mobile (tes3mobileActor): Read-only. The mobile whose AR is being calculated. May not always be available.
  • npc (tes3npc): Read-only. The NPC object whose AR is being calculated. May not always be available.
  • reference (tes3reference): Read-only. A shortcut to the mobile's reference. May not always be available.