This event is triggered when a reference becomes active because its cell has been loaded, or it has been placed or moved to an active cell. Current notable exception: when loading a save game that's in the same cell as the player, the cell stays active and unmodified references will not trigger referenceActivated. This exception may be resolved with future patches.
--- @param e referenceActivatedEventData local function referenceActivatedCallback(e) end event.register(tes3.event.referenceActivated, referenceActivatedCallback)
This event can be filtered based on the
reference event data.
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
reference(tes3reference): Read-only. The reference which was activated.