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mwseMCMSlider⚓︎

A slider for setting numerical values.

This type inherits the following: mwseMCMSetting, mwseMCMComponent

Properties⚓︎

callback⚓︎

The custom function called when the player interacts with this Setting.

Returns:


childIndent⚓︎

The left padding size in pixels. Used on all the child components.

Returns:

  • result (integer, nil)

childSpacing⚓︎

The bottom border size in pixels. Used on all the child components.

Returns:

  • result (integer, nil)

class⚓︎

Every MCM component has a unique string indentifier specific to that component. These strings are the filename of the file implementing a component. These are found in core\\mcm\\components.

Returns:

  • result (string)

componentType⚓︎

The type of this component.

Returns:

  • result ("Setting")

createContentsContainer⚓︎

This method creates the contents of a component. Not every component implements this method.

Returns:


decimalPlaces⚓︎

The number of decimal places of precision. Must be a nonnegative integer. Default is 0.

Returns:

  • result (integer)

description⚓︎

If in a Sidebar Page, the description will be shown on mouseover.

Returns:

  • result (string, nil)

elements⚓︎

This dictionary-style table holds all the UI elements of the Slider, for easy access.

Returns:


indent⚓︎

The left padding size in pixels. Only used if the childIndent isn't set on the parent component.

Returns:

  • result (integer)

inGameOnly⚓︎

If true, the setting is disabled while the game is on main menu. If this is enabled, it will override the value of the inGameOnly parameter on this setting's variable.

Returns:

  • result (boolean)

jump⚓︎

How far the slider jumps when you click an area inside the slider. Default is 5 * step.

Returns:

  • result (number)

label⚓︎

Text shown above the slider. If left as a normal string, it will be shown in the form: [label]: [self.variable.value]. If the string contains a '%s' format operator, the value will be formatted into it.

Returns:

  • result (string)

makeComponent⚓︎

This method must be implemented by child classes of mwseMCMSetting.

Returns:


max⚓︎

Maximum value of slider. Default is 100.

Returns:

  • result (number)

min⚓︎

Minimum value of slider. Default is 0.

Returns:

  • result (number)

mouseOvers⚓︎

This array of UI elements will have an event handler registered to trigger "MCM:MouseOver" event. For more info, see registerMouseOverElements method.

Returns:


paddingBottom⚓︎

The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.

Returns:

  • result (integer)

parentComponent⚓︎

Returns:


postCreate⚓︎

Custom formatting function to make adjustments to any element saved in self.elements.

Returns:


restartRequired⚓︎

If true, updating this Setting will notify the player to restart the game.

Returns:

  • result (boolean)

restartRequiredMessage⚓︎

The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect.".

Returns:

  • result (string)

sCancel⚓︎

Set to the value of sCancel GMST.

Returns:

  • result (string)

sNo⚓︎

Set to the value of sNo GMST.

Returns:

  • result (string)

sOff⚓︎

Set to the value of sOff GMST.

Returns:

  • result (string)

sOK⚓︎

Set to the value of sOK GMST.

Returns:

  • result (string)

sOn⚓︎

Set to the value of sOn GMST.

Returns:

  • result (string)

step⚓︎

How far the slider moves when you press the arrows. Default is 1.

Returns:

  • result (number)

sYes⚓︎

Set to the value of sYes GMST.

Returns:

  • result (string)

variable⚓︎

The Variable this setting will update.

Returns:


Methods⚓︎

checkDisabled⚓︎

Returns true if the component should be disabled.

Componets with a variable:

  • True if the Component's variable has inGameOnly field set to true, and the game is on the main menu. For components with multiple subcomponent (Category), the check is done for each subcomponent.

Components without a variable:

  • True if the Component's inGameOnly field is set to true, and the game is on the main menu.
local result = myObject:checkDisabled()

Returns:

  • result (boolean)

convertToLabelValue⚓︎

This function specifies how values stored in the variable field should correspond to values displayed in the slider label. The default behavior is to consistently format decimal places (i.e., if decimalPlaces == 2, make sure two decimal places are shown.) This can be overwritten in the createNewSlider method, allowing for custom formatting of variable values.

local labelValue = myObject:convertToLabelValue(variableValue)

Parameters:

  • variableValue (number)

Returns:

  • labelValue (number, string)
Example: DistanceSlider

The following example shows how the convertToLabelValue parameter can be used to create a slider for a config setting that handles distances. The config setting will be stored using game units, but the displayed value will be in real-world units. Recall that 1 game unit corresponds to 22.1 feet, and 1 foot is 0.3048 meters.

--- @type tes3uiElement, table
local myPage, myConfig
mwse.mcm.createSlider{
    parent = myPage,
    label = "My distance slider",
    variable = mwse.mcm.createTableVariable{ id = "distance", table = myConfig },
    convertToLabelValue = function(self, variableValue)
        local feet = variableValue / 22.1
        local meters = 0.3048 * feet
        if self.decimalPlaces == 0 then
            return string.format("%i ft (%.2f m)", feet, meters)
        end
        return string.format(
            -- if `decimalPlaces == 1, then this string will simplify to
            -- "%.1f ft (%.3f m)"
            string.format("%%.%uf ft (%%.%uf m)", self.decimalPlaces, self.decimalPlaces + 2),
            feet, meters
        )
    end,

    max = 22.1 * 10,    -- max is 10 feet
    step = 22.1,        -- increment by 1 foot
    jump = 22.1 * 5,
}
Example: SkillSlider

Here is an (admittedly less practical) example to help highlight the different ways convertToLabelValue can be used. In this example, it will be used to create a slider that stores a tes3.skill constant in the config, and then displays the name of the corresponding skill.

--- @type tes3uiElement, table
local myPage, myConfig
mwse.mcm.createSlider{
    parent = myPage,
    label = "My skill slider",
    variable = mwse.mcm.createTableVariable{ id = "skillId", table = myConfig },
    convertToLabelValue = function(self, variableValue)
        local skillName = tes3.getSkillName(math.round(variableValue))
        if skillName then
            return skillName
        end
        return "N/A"
    end,

    max = 26 -- there are 27 skills and indexing starts at 0
}

convertToVariableValue⚓︎

This function specifies how values stored in the slider widget should correspond to values stored in the variable field.

This conversion is necessary because the widget can only store whole numbers, and the range of allowed values must start at 0, while the corresponding variable can store decimal numbers and the range can start at any number. In the vast majority of use-cases, you do not need to call this method directly.

local variableValue = myObject:convertToVariableValue(widgetValue)

Parameters:

  • widgetValue (number)

Returns:

  • variableValue (number)

convertToWidgetValue⚓︎

This method specifies how values stored in the variable field should correspond to values stored in the slider UI widget.

This conversion is necessary because the widget can only store whole numbers, and the range of allowed values must start at 0, while the corresponding variable can store decimal numbers and the range can start at any number. In the vast majority of use-cases, you do not need to call this method directly.

local widgetValue = myObject:convertToWidgetValue(variableValue)

Parameters:

  • variableValue (number)

Returns:

  • widgetValue (number)

create⚓︎

This method creates the UI elements that comprise this Setting.

myObject:create(parentBlock)

Parameters:


createContentsContainer⚓︎

This method creates the UI elements specific to Slider.

myObject:createContentsContainer(parentBlock)

Parameters:


createInnerContainer⚓︎

Creates component's innerContainer UI element inside given parentBlock, and stores it in the self.elements.innerContainer. The innerContainer will add self.indent additional padding on the left if the component has a label.

myObject:createInnerContainer(parentBlock)

Parameters:


createLabel⚓︎

Creates component's label UI element.

First, it calls self:createLabelBlock and creates the label element inside new labelBlock. Stores both new UI elements in the self.elements and self.mouseOvers.

myObject:createLabel(parentBlock)

Parameters:


createLabelBlock⚓︎

Creates component's labelBlock UI element inside given parentBlock, and stores it in the self.elements.labelBlock and self.mouseOvers.

myObject:createLabelBlock(parentBlock)

Parameters:


createOuterContainer⚓︎

Creates component's outerContainer UI element inside given parentBlock, and stores it in the self.elements.outerContainer and self.mouseOvers. The outerContainer holds all the other UI elements that comprise a component.

myObject:createOuterContainer(parentBlock)

Parameters:


disable⚓︎

This method disables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.disabledColor and setting button widget state to tes3.uiState.disabled.

myObject:disable()

enable⚓︎

Enables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.normalColor and registering handlers for tes3.uiEvent.mouseClick for buttons.

myObject:enable()

getComponent⚓︎

Creates a new Component of given class or returns the given Component.

local component = myObject:getComponent({ class = ..., label = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., inGameOnly = ..., postCreate = ..., parentComponent = ... })

Parameters:

  • componentData (mwseMCMComponent, table)
    • class (string): The component type to get. On of the following:
      • "Template"
      • "ExclusionsPage"
      • "FilterPage"
      • "MouseOverPage"
      • "Page"
      • "SideBarPage"
      • "Category"
      • "SideBySideBlock"
      • "ActiveInfo"
      • "Hyperlink"
      • "Info"
      • "MouseOverInfo"
      • "Setting"
      • "Button"
      • "OnOffButton"
      • "YesNoButton"
      • "CycleButton"
      • "KeyBinder"
      • "Dropdown"
      • "TextField"
      • "ParagraphField"
      • "Slider"
      • "DecimalSlider"
      • "PercentageSlider"
    • label (string): Optional. The label text to set for the new component. Not all component types have a label.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • inGameOnly (boolean): Default: false.
    • postCreate (fun(self: mwseMCMComponent)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.
    • parentComponent (mwseMCMComponent): Optional.

Returns:


insertMouseovers⚓︎

Recursively walks over children of given element and inserts them into self.mouseOvers.

myObject:insertMouseovers(element)

Parameters:


makeComponent⚓︎

Creates the sliderBlock and slider UI elements of the Slider.

myObject:makeComponent(parentBlock)

Parameters:


new⚓︎

Creates a new Slider.

local slider = myObject:new({ label = ..., variable = ..., defaultSetting = ..., min = ..., max = ..., step = ..., jump = ..., decimalPlaces = ..., description = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., convertToLabelValue = ..., postCreate = ..., class = ..., componentType = ..., parentComponent = ... })

Parameters:

  • data (table): Optional.
    • label (string): Optional. Text shown above the slider. If left as a normal string, it will be shown in the form: [label]: [self.variable.value]. If the string contains a '%s' format operator, the value will be formatted into it.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value.
    • min (number): Default: 0. Minimum value of slider.
    • max (number): Default: 100. Maximum value of slider.
    • step (number): Default: 1. How far the slider moves when you press the arrows.
    • jump (number): Default: 5. How far the slider jumps when you click an area inside the slider.
    • decimalPlaces (integer): Default: 0. The number of decimal places of precision. Must be a nonnegative integer.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • callback (fun(self: mwseMCMSlider)): Optional. The custom function called when the player interacts with this Setting.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • convertToLabelValue (fun(self: mwseMCMSlider, variableValue: number): number, string): Optional. Define a custom formatting function for displaying variable values.
    • postCreate (fun(self: mwseMCMSlider)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.
    • class (string): Optional.
    • componentType (string): Optional.
    • parentComponent (mwseMCMComponent): Optional.

Returns:


prepareData⚓︎

Prepares the provided parameters table and sets the parentComponent field to mwseMCMComponent.

local data = myObject:prepareData(data)

Parameters:

  • data (string, mwseMCMComponent.new.data): Optional.

Returns:

  • data (mwseMCMComponent.new.data)

printComponent⚓︎

Prints the component table to the mwse.log. If a component is passed, it will be printed. If called without arguments, the component it was called on will be printed.

myObject:printComponent(component)

Parameters:

  • component (table): Default: self.

registerMouseOverElements⚓︎

Registers an event handler on each given UI element for the tes3.uiEvent.mouseOver and tes3.uiEvent.mouseLeave that will trigger "MCM:MouseOver" event. That event is used by the MCM to update the sidebar on the mwseMCMSideBarPage.

myObject:registerMouseOverElements(mouseOverList)

Parameters:

  • mouseOverList (tes3uiElement[]): Optional. If this argument isn't passed, does nothing.

registerSliderElement⚓︎

Registers event handlers for tes3.uiEvent.mouseClick and tes3.uiEvent.mouseRelease that call self:update().

myObject:registerSliderElement(element)

Parameters:


update⚓︎

Calls updateVariableValue, then calls the Slider's callback method (if it exists). Then notifies the player to restart the game if restartRequired == true.

myObject:update()

updateValueLabel⚓︎

Updates the label text of the slider to show the current value of this slider's variable.

myObject:updateValueLabel()

updateVariableValue⚓︎

Updates the value stored in this Slider's variable field, using the current value of this Slider's widget (after converting that value).

myObject:updateVariableValue()

updateWidgetValue⚓︎

Updates the value stored in the slider widget, using the current value of this Slider's variable (after converting that value).

myObject:updateWidgetValue()