Skip to content

niSphericalCollider⚓︎

This modifier makes particles bounce off of a sphere.

This type inherits the following: niParticleCollider, niParticleModifier, niObject

Properties⚓︎

collisionPoint⚓︎

Returns:


collisionTime⚓︎

Returns:

  • result (number)

controller⚓︎

Access to the generic time controller for particle systems.

Returns:


dieOnCollide⚓︎

If this flag is true a particle that collides with something will be destroyed.

Returns:

  • result (boolean)

next⚓︎

Access to the next attached modifier.

Returns:


position⚓︎

The center of the deflecting sphere.

Returns:


radius⚓︎

The radius of the used spherical deflector.

Returns:

  • result (number)

refCount⚓︎

Read-only. The number of references that exist for this object. When this value reaches zero, the object will be deleted.

Returns:

  • result (number)

restitution⚓︎

The fraction of the original amount of energy the particle retains after a collision.

Returns:

  • result (number)

RTTI⚓︎

Read-only. The runtime type information for this object. This is an alias for the .runTimeTypeInformation property.

Returns:


runTimeTypeInformation⚓︎

Read-only. The runtime type information for this object.

Returns:


spawnOnCollide⚓︎

This flag controls if a new particle will be spawned on a collision. The new particle is spawned at the position of the old particle with the same attributes.

Returns:

  • result (boolean)

Methods⚓︎

clone⚓︎

Creates a copy of this object.

local result = myObject:clone()

Returns:


isInstanceOfType⚓︎

Determines if the object is of a given type, or of a type derived from the given type.

local result = myObject:isInstanceOfType(type)

Parameters:

Returns:

  • result (boolean)

isOfType⚓︎

Determines if the object is of a given type.

local result = myObject:isOfType(type)

Parameters:

Returns:

  • result (boolean)

saveBinary⚓︎

Serializes the object, and writes it to the given file.

local success = myObject:saveBinary(path)

Parameters:

  • path (string): The path to write the file at, relative to the Morrowind installation folder.

Returns:

  • success (boolean): If true the object was successfully serialized.