The damageHandToHand event triggers before an actor takes fatigue damage from hand-to-hand combat. It does not trigger on health damage, but the
damage event will. The
fatigueDamage value can be modified, or can be prevented completely by blocking the event. The player as attacker will gain hand-to-hand experience only if
fatigueDamage is greater than zero.
--- @param e damageHandToHandEventData local function damageHandToHandCallback(e) end event.register(tes3.event.damageHandToHand, damageHandToHandCallback)
This event supports blocking by setting
true or returning
false. Blocking the event prevents vanilla behavior from happening. For example, blocking an
equip event prevents the item from being equipped.
An event can be claimed by setting
true, or by returning
false from the callback. Claiming the event prevents any lower priority callbacks from being called.
attacker(tes3mobileActor): Read-only. The mobile actor dealing the damage. Can be nil.
attackerReference(tes3reference): Read-only. The attacker mobile's associated reference. Can be nil.
fatigueDamage(number): The amount of fatigue damage done.
mobile(tes3mobileActor): Read-only. The mobile actor that is taking fatigue damage.
reference(tes3reference): Read-only. The mobile’s associated reference.