render⚓︎
Fires at the end of each frame, right before rendering. All game logic and scene updates are complete, so this is the final opportunity to modify the scene before it's drawn.
--- @param e renderEventData
local function renderCallback(e)
end
event.register(tes3.event.render, renderCallback)
Tip
An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.