tes3ingredient⚓︎
An ingredient game object.
This type inherits the following: tes3item, tes3physicalObject, tes3object, tes3baseObject
Properties⚓︎
blocked
⚓︎
The blocked state of the object.
Returns:
result
(boolean)
boundingBox
⚓︎
The bounding box for the object.
Returns:
result
(tes3boundingBox)
deleted
⚓︎
Read-only. The deleted state of the object.
Returns:
result
(boolean)
disabled
⚓︎
Read-only. The disabled state of the object.
Returns:
result
(boolean)
effectAttributeIds
⚓︎
Read-only. An array-style table access the attributes associated with the effects.
Returns:
result
(number[])
effects
⚓︎
Read-only. An array-style table access to the four ingredient effects. Unlike alchemy or enchanting objects, these are simple numbers representing the effect ID (the values map to tes3.effect
table).
Returns:
result
(tes3.effect[], integer[])
effectSkillIds
⚓︎
Read-only. An array-style table access the skills associated with the effects.
Returns:
result
(number[])
icon
⚓︎
The path to the object's icon. Relative to Data Files\\icons\\
.
Returns:
result
(string)
id
⚓︎
Read-only. The unique identifier for the object.
Returns:
result
(string)
isLocationMarker
⚓︎
True if this object is an editor marker for a gameplay location. These include travel, intervention, prison, door, and interior north markers. Markers are invisible in-game.
Returns:
result
(boolean)
mesh
⚓︎
The path to the object's mesh. Relative to Data Files\\meshes\\
.
Returns:
result
(string)
modified
⚓︎
The modification state of the object since the last save.
Returns:
result
(boolean)
name
⚓︎
The player-facing name for the object.
Returns:
result
(string)
nextInCollection
⚓︎
The next object in parent collection's list.
Returns:
result
(tes3object)
objectFlags
⚓︎
Read-only. The raw flags of the object.
Returns:
result
(number)
objectType
⚓︎
Read-only. The type of object. Maps to values in tes3.objectType
.
Returns:
result
(tes3.objectType)
owningCollection
⚓︎
The collection responsible for holding this object.
Returns:
result
(tes3referenceList)
persistent
⚓︎
The persistent flag of the object.
Returns:
result
(boolean)
previousInCollection
⚓︎
The previous object in parent collection's list.
Returns:
result
(tes3object)
scale
⚓︎
The object's scale. The value range is (0, 10).
Returns:
result
(number)
sceneCollisionRoot
⚓︎
The scene graph node for this object's physics collision, if its mesh has a root collision node.
Returns:
result
(niNode)
sceneNode
⚓︎
The scene graph node for this object.
Returns:
result
(niNode)
script
⚓︎
The script that runs on the object.
Returns:
result
(tes3script)
sourceless
⚓︎
The soruceless flag of the object.
Returns:
result
(boolean)
sourceMod
⚓︎
Read-only. The filename (including the extension) of the mod that owns this object. It has nil
value if the object was anything other than loaded from an ESP or ESM file.
Returns:
result
(string)
stolenList
⚓︎
A list of actors that the object has been stolen from.
Returns:
result
(tes3baseObject[])
supportsLuaData
⚓︎
If true, references of this object can store temporary or persistent lua data.
Returns:
result
(boolean)
value
⚓︎
The value of the object.
Returns:
result
(number)
weight
⚓︎
The weight of the object.
Returns:
result
(number)
Methods⚓︎
__tojson
⚓︎
Serializes the object to json.
local string = myObject:__tojson()
Returns:
string
(string)