tes3bodyPart⚓︎
A body part game object.
This type inherits the following: tes3physicalObject, tes3object, tes3baseObject
Properties⚓︎
blocked
⚓︎
The blocked state of the object.
Returns:
result
(boolean)
boundingBox
⚓︎
The bounding box for the object.
Returns:
result
(tes3boundingBox)
deleted
⚓︎
Read-only. The deleted state of the object.
Returns:
result
(boolean)
disabled
⚓︎
Read-only. The disabled state of the object.
Returns:
result
(boolean)
female
⚓︎
A flag that marks this body part as used for female actors.
Returns:
result
(boolean)
id
⚓︎
Read-only. The unique identifier for the object.
Returns:
result
(string)
isLocationMarker
⚓︎
True if this object is an editor marker for a gameplay location. These include travel, intervention, prison, door, and interior north markers. Markers are invisible in-game.
Returns:
result
(boolean)
mesh
⚓︎
The path to the object's mesh.
Returns:
result
(string)
modified
⚓︎
The modification state of the object since the last save.
Returns:
result
(boolean)
nextInCollection
⚓︎
The next object in parent collection's list.
Returns:
result
(tes3object)
objectFlags
⚓︎
Read-only. The raw flags of the object.
Returns:
result
(number)
objectType
⚓︎
Read-only. The type of object. Maps to values in tes3.objectType
.
Returns:
result
(tes3.objectType)
owningCollection
⚓︎
The collection responsible for holding this object.
Returns:
result
(tes3referenceList)
part
⚓︎
The part of the body occupied. Maps to values in tes3.partIndex
namespace.
Returns:
result
(tes3.partIndex)
partType
⚓︎
The layer the body part occupies. Maps to values in tes3.activeBodyPartLayer
namespace.
Returns:
result
(tes3.activeBodyPartLayer)
persistent
⚓︎
The persistent flag of the object.
Returns:
result
(boolean)
playable
⚓︎
A flag that marks this body part as selectable during character generation.
Returns:
result
(boolean)
previousInCollection
⚓︎
The previous object in parent collection's list.
Returns:
result
(tes3object)
raceName
⚓︎
Read-only. The name of the race associated with this body part.
Returns:
result
(string)
scale
⚓︎
The object's scale. The value range is (0, 10).
Returns:
result
(number)
sceneCollisionRoot
⚓︎
The scene graph node for this object's physics collision, if its mesh has a root collision node.
Returns:
result
(niNode)
sceneNode
⚓︎
The base mesh for the body part. New parts are cloned from this mesh, and may be accessed through the reference's tes3bodyPartManager
.
Returns:
result
(niNode)
sourceless
⚓︎
The soruceless flag of the object.
Returns:
result
(boolean)
sourceMod
⚓︎
Read-only. The filename (including the extension) of the mod that owns this object. It has nil
value if the object was anything other than loaded from an ESP or ESM file.
Returns:
result
(string)
stolenList
⚓︎
A list of actors that the object has been stolen from.
Returns:
result
(tes3baseObject[])
supportsLuaData
⚓︎
If true, references of this object can store temporary or persistent lua data.
Returns:
result
(boolean)
vampiric
⚓︎
A flag that marks this body part as used for vampires.
Returns:
result
(boolean)
Methods⚓︎
__tojson
⚓︎
Serializes the object to json.
local string = myObject:__tojson()
Returns:
string
(string)