niSphericalCollider⚓︎
This modifier makes particles bounce off of a sphere.
This type inherits the following: niParticleCollider, niParticleModifier, niObject
Properties⚓︎
collisionPoint
⚓︎
Returns:
result
(tes3vector3)
collisionTime
⚓︎
Returns:
result
(number)
controller
⚓︎
Access to the generic time controller for particle systems.
Returns:
result
(niParticleSystemController)
dieOnCollide
⚓︎
If this flag is true a particle that collides with something will be destroyed.
Returns:
result
(boolean)
next
⚓︎
Access to the next attached modifier.
Returns:
result
(niParticleModifier)
position
⚓︎
The center of the deflecting sphere.
Returns:
result
(tes3vector3)
radius
⚓︎
The radius of the used spherical deflector.
Returns:
result
(number)
refCount
⚓︎
Read-only. The number of references that exist for this object. When this value reaches zero, the object will be deleted.
Returns:
result
(number)
restitution
⚓︎
The fraction of the original amount of energy the particle retains after a collision.
Returns:
result
(number)
RTTI
⚓︎
Read-only. The runtime type information for this object. This is an alias for the .runTimeTypeInformation
property.
Returns:
result
(niRTTI)
runTimeTypeInformation
⚓︎
Read-only. The runtime type information for this object.
Returns:
result
(niRTTI)
spawnOnCollide
⚓︎
This flag controls if a new particle will be spawned on a collision. The new particle is spawned at the position of the old particle with the same attributes.
Returns:
result
(boolean)
Methods⚓︎
clone
⚓︎
Creates a copy of this object.
local result = myObject:clone()
Returns:
result
(niObject)
isInstanceOfType
⚓︎
Determines if the object is of a given type, or of a type derived from the given type.
local result = myObject:isInstanceOfType(type)
Parameters:
Returns:
result
(boolean)
isOfType
⚓︎
Determines if the object is of a given type.
local result = myObject:isOfType(type)
Parameters:
Returns:
result
(boolean)
saveBinary
⚓︎
Serializes the object, and writes it to the given file.
local success = myObject:saveBinary(path)
Parameters:
path
(string): The path to write the file at, relative to the Morrowind installation folder.
Returns:
success
(boolean): If true the object was successfully serialized.