niRenderedTexture⚓︎
A texture that is also a render target. This object can be used with niRenderer:setRenderTarget and rendered into. It can be directly used in a texturing property, or read back into system memory (at a performance cost). After using it as a render target, make sure you reset the renderer with niRenderer:setRenderTarget(nil) so that it's not bound as a source texture and a target at the same time.
This type inherits the following: niTexture, niObjectNET, niObject
Properties⚓︎
controller
⚓︎
Read-only. The first controller available on the object.
Returns:
result
(niTimeController)
extraData
⚓︎
Read-only. The first extra data available on the object.
Returns:
result
(niExtraData)
formatPrefs
⚓︎
The NiFormatPrefs
of the texture.
Returns:
result
(niFormatPrefs)
height
⚓︎
Read-only. The height of the texture.
Returns:
result
(number)
name
⚓︎
The human-facing name of the given object.
Returns:
result
(string)
readback
⚓︎
Reads the contents of the rendered texture into a system memory niPixelData. This requires that the rendered texture is not the current render target -- make sure niRenderer:setRenderTarget(nil) is called before using this function. The texture dimensions of the niRenderedTexture and niPixelData must be the same. It returns true if the readback succeeded, false otherwise.
This function requires the GPU to finish rendering and send data to the CPU. This can impact framerates significantly, so measure and consider performance carefully when using this.
Parameters:
pixelData
(niPixelData): The pixel data to copy the texture into.
Returns:
result
(boolean)
refCount
⚓︎
Read-only. The number of references that exist for this object. When this value reaches zero, the object will be deleted.
Returns:
result
(number)
RTTI
⚓︎
Read-only. The runtime type information for this object. This is an alias for the .runTimeTypeInformation
property.
Returns:
result
(niRTTI)
runTimeTypeInformation
⚓︎
Read-only. The runtime type information for this object.
Returns:
result
(niRTTI)
width
⚓︎
Read-only. The width of the texture.
Returns:
result
(number)
Methods⚓︎
addExtraData
⚓︎
Appends an extra data to the object.
myObject:addExtraData(extraData)
Parameters:
extraData
(niExtraData)
clone
⚓︎
Creates a copy of this object.
local result = myObject:clone()
Returns:
result
(niObject)
getGameReference
⚓︎
Searches for an niExtraData on this object to see if it has one that holds a related reference.
local reference = myObject:getGameReference(searchParents)
Parameters:
searchParents
(boolean): Default:false
. If true, all parent objects (if applicable) are also searched.
Returns:
reference
(tes3reference)
getStringDataStartingWith
⚓︎
Searches for an niExtraData on this object to see if it has niStringExtraData that has its string start with the provided value
argument.
local extra = myObject:getStringDataStartingWith(value)
Parameters:
value
(string): The first niStringExtraData starting with this value will be returned.
Returns:
extra
(niStringExtraData)
getStringDataWith
⚓︎
Searches for an niExtraData on this object to see if it has niStringExtraData that has the provided value
argument in its string field.
local extra = myObject:getStringDataWith(value)
Parameters:
value
(string): The first niStringExtraData with this word will be returned.
Returns:
extra
(niStringExtraData)
hasStringDataStartingWith
⚓︎
Searches for an niExtraData on this object to see if it has niStringExtraData that has its string start with the provided value
argument. Returns true if the value was found.
local result = myObject:hasStringDataStartingWith(value)
Parameters:
value
(string): The value to search for.
Returns:
result
(boolean)
hasStringDataWith
⚓︎
Searches for an niExtraData on this object to see if it has niStringExtraData that contains the provided value
argument in its string field. Returns true if the value was found.
local result = myObject:hasStringDataWith(value)
Parameters:
value
(string): The value to search for.
Returns:
result
(boolean)
isInstanceOfType
⚓︎
Determines if the object is of a given type, or of a type derived from the given type.
local result = myObject:isInstanceOfType(type)
Parameters:
Returns:
result
(boolean)
isOfType
⚓︎
Determines if the object is of a given type.
local result = myObject:isOfType(type)
Parameters:
Returns:
result
(boolean)
prependController
⚓︎
Add a controller to the object as the first controller.
myObject:prependController(controller)
Parameters:
controller
(niTimeController)
removeAllControllers
⚓︎
Removes all controllers.
myObject:removeAllControllers()
removeAllExtraData
⚓︎
Removes all extra data.
myObject:removeAllExtraData()
removeController
⚓︎
Removes a controller from the object.
myObject:removeController(controller)
Parameters:
controller
(niTimeController)
removeExtraData
⚓︎
Removes a specific extra data from the object.
myObject:removeExtraData(extraData)
Parameters:
extraData
(niExtraData)
saveBinary
⚓︎
Serializes the object, and writes it to the given file.
local success = myObject:saveBinary(path)
Parameters:
path
(string): The path to write the file at, relative to the Morrowind installation folder.
Returns:
success
(boolean): If true the object was successfully serialized.
setFlag
⚓︎
Sets a given flag in the niObjectNET flag data. The specifics use of the flag is dependent on the real underlying type.
myObject:setFlag(state, index)
Parameters:
state
(boolean)index
(number)
Functions⚓︎
create
⚓︎
Creates an niRenderedTexture.
local texture = niRenderedTexture.create(width, height)
Parameters:
width
(number): The width of the rendered texture. Should be a power of 2.height
(number): The height of the rendered texture. Should be a power of 2.
Returns:
texture
(niRenderedTexture)