niKeyframeController⚓︎
The controller responsible for animating transforms, using position, rotation, and scale keys.
This type inherits the following: niTimeController, niObject
Properties⚓︎
active
⚓︎
If the controller is active. When inactive, the target does not get updated and animation timing does not advance.
Returns:
result
(boolean)
animTimingType
⚓︎
How the time parameter passed to the update function is treated. Type 0 is the default, which treats the update time as a delta time. Type 1 treats the update time an offset from the start of the animation.
Maps to values in ni.animType
table.
Returns:
result
(ni.animType)
cycleType
⚓︎
The animation cycle type. Type 0 is looping, type 2 is reverse, type 4 is clamped.
Maps to values in ni.animCycleType
table.
Returns:
result
(ni.animCycleType)
data
⚓︎
Read-only. The keyframe data used by the controller.
Returns:
result
(niKeyframeData)
frequency
⚓︎
The animation controller's frequency value. It is a scaling value used to convert from update time units to keyframe time units, if necessary.
Returns:
result
(number)
highKeyFrame
⚓︎
This is the end animation key time of the animation controller.
Returns:
result
(number)
lastScaledTime
⚓︎
This function returns the last scaled time computed by this controller. The scaled time takes the frequency
and phase
into account, along with the cycleType
and animTimingType
. This is the last value used to interpolate animation keys.
Returns:
result
(number)
lastTime
⚓︎
No description.
Returns:
result
(number)
lastUsedPositionIndex
⚓︎
The last position index that the game engine used.
Returns:
result
(number)
lastUsedRotationIndex
⚓︎
The last rotation index that the game engine used.
Returns:
result
(number)
lastUsedScaleIndex
⚓︎
The last scale index that the game engine used.
Returns:
result
(number)
lowKeyFrame
⚓︎
This is the beginning animation key time of the animation controller.
Returns:
result
(number)
nextController
⚓︎
The next animation controller in the list of controllers containing the calling controller.
Returns:
result
(niTimeController)
phase
⚓︎
The phase value. It is an offset applied to the animation's update time, in seconds.
Returns:
result
(number)
refCount
⚓︎
Read-only. The number of references that exist for this object. When this value reaches zero, the object will be deleted.
Returns:
result
(number)
RTTI
⚓︎
Read-only. The runtime type information for this object. This is an alias for the .runTimeTypeInformation
property.
Returns:
result
(niRTTI)
runTimeTypeInformation
⚓︎
Read-only. The runtime type information for this object.
Returns:
result
(niRTTI)
startTime
⚓︎
The time at which the animation controller starts playing its animation.
Returns:
result
(number)
target
⚓︎
Read-only. The scene graph object that this animation controller is to animate.
Returns:
result
(niObjectNET)
Methods⚓︎
clone
⚓︎
Creates a copy of this object.
local result = myObject:clone()
Returns:
result
(niObject)
isInstanceOfType
⚓︎
Determines if the object is of a given type, or of a type derived from the given type.
local result = myObject:isInstanceOfType(type)
Parameters:
Returns:
result
(boolean)
isOfType
⚓︎
Determines if the object is of a given type.
local result = myObject:isOfType(type)
Parameters:
Returns:
result
(boolean)
saveBinary
⚓︎
Serializes the object, and writes it to the given file.
local success = myObject:saveBinary(path)
Parameters:
path
(string): The path to write the file at, relative to the Morrowind installation folder.
Returns:
success
(boolean): If true the object was successfully serialized.
setTarget
⚓︎
This method assigns a new target to the animation controller.
myObject:setTarget(target)
Parameters:
target
(niObjectNET): The new target to assign.
start
⚓︎
Starts the controller at the specified time. Intended for controllers with animTimingType
of 1.
myObject:start(time)
Parameters:
time
(number)
stop
⚓︎
Stops the controller. If you only want to pause the controller, use the update
property.
myObject:stop()