mwseMCMVariable⚓︎
A Variable is an object that determines the type and location of the value being set by a setting. It could be a field on a table, or inside a config file, etc.
The Variable base class can be used for custom variables by defining the get and set fields to retrieve and save the value to a specified location. Variable subclasses exist for default behavior.
Properties⚓︎
class
⚓︎
The type of the variable.
Returns:
result
(string)
componentType
⚓︎
The type of this component.
Returns:
result
("Variable")
converter
⚓︎
This function is called when the value of the variable is changed. The function can modify the new value before it is stored.
Returns:
result
(fun(newValue): unknown)
id
⚓︎
The unique identifier for the variable.
Returns:
result
(string)
inGameOnly
⚓︎
If true, the setting containing this variable will be disabled while the game is on main menu.
Returns:
result
(boolean)
restartRequired
⚓︎
If true, updating the setting containing this variable will notify the player to restart the game.
Returns:
result
(boolean)
restartRequiredMessage
⚓︎
The default text is a localized version of: "The game must be restarted before this change will come into effect.".
Returns:
result
(string)
value
⚓︎
The value stored in the variable.
Returns:
result
(unknown)
Methods⚓︎
get
⚓︎
Returns the value stored in the variable.
local value = myObject:get()
Returns:
value
(unknown)
new
⚓︎
Creates a new variable of this type.
local variable = myObject:new({ id = ..., inGameOnly = ..., numbersOnly = ..., restartRequired = ..., restartRequiredMessage = ..., converter = ... })
Parameters:
variable
(table, string): Optional. If passing only a string, it will be used as variable's id.id
(string): Optional. The unique identifier for the variable.inGameOnly
(boolean): Default:false
. If true, the setting containing this variable will be disabled if the game is on main menu.numbersOnly
(boolean): Default:false
. If true, only numbers will be allowed for this variable in TextFields.restartRequired
(boolean): Default:false
. If true, updating the setting containing this variable will notify the player to restart the game.restartRequiredMessage
(string): Optional. The default text is a localized version of: "The game must be restarted before this change will come into effect.".converter
(fun(newValue): unknown): Optional. This function is called when the value of the variable is changed. The function can modify the new value before it is saved.
Returns:
variable
(mwseMCMVariable)
set
⚓︎
Changes the value stored in the variable. Calls the converter
function with the new value before saving.
myObject:set(newValue)
Parameters:
newValue
(unknown)