mwseMCMTableVariable⚓︎
A TableVariable takes a lua table and stores the variable in the id field in that table.
The TableVariable can be used to save multiple changes to a config file only when the menu is closed. Load the config file with mwse.loadConfig(), pass it to any TableVariables in your MCM, and then save it using the template:saveOnClose() function.
This type inherits the following: mwseMCMVariable.
Properties⚓︎
class⚓︎
The type of the variable.
Returns:
result(string)
componentType⚓︎
The type of this component.
Returns:
result("Variable")
converter⚓︎
This function is called when the value of the variable is changed. The function can modify the new value before it is stored.
Returns:
result(fun(newValue): unknown)
defaultSetting⚓︎
If id does not exist in the table, it will be initialised to this value.
Returns:
result(unknown)
id⚓︎
Key in the config file used to store the variable.
Returns:
result(string, number)
inGameOnly⚓︎
If true, the setting containing this variable will be disabled while the game is on main menu.
Returns:
result(boolean)
restartRequired⚓︎
If true, updating the setting containing this variable will notify the player to restart the game.
Returns:
result(boolean)
restartRequiredMessage⚓︎
The default text is a localized version of: "The game must be restarted before this change will come into effect.".
Returns:
result(string)
table⚓︎
The table to save the data to.
Returns:
result(table)
value⚓︎
The value stored in the variable.
Returns:
result(unknown)
Methods⚓︎
get⚓︎
Returns the value stored in the variable.
local value = myObject:get()
Returns:
value(unknown)
new⚓︎
Creates a new variable of this type.
local variable = myObject:new({ id = ..., table = ..., defaultSetting = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., converter = ... })
Parameters:
variable(table)id(string, number): Key in the config file used to store the variable.table(table): The table to save the data to.defaultSetting(unknown): Optional. Ifiddoes not exist in the table, it will be initialised to this value.inGameOnly(boolean): Default:false. If true, the setting containing this variable will be disabled if the game is on main menu.restartRequired(boolean): Default:false. If true, updating the setting containing this variable will notify the player to restart the game.restartRequiredMessage(string): Optional. The default text is a localized version of: "The game must be restarted before this change will come into effect.".converter(fun(newValue): unknown): Optional. This function is called when the value of the variable is changed. The function can modify the new value before it is saved.
Returns:
variable(mwseMCMTableVariable)
set⚓︎
Changes the value stored in the variable. Calls the converter function with the new value before saving.
myObject:set(newValue)
Parameters:
newValue(unknown)