mwseMCMSetting⚓︎
A setting is a component that the player interacts with in some way. Interacting with a setting may update a mwseMCMVariable, or it may call a custom function.
This type inherits the following: mwseMCMComponent
Properties⚓︎
callback
⚓︎
The custom function called when the player interacts with this Setting.
Returns:
result
(nil, fun(self: mwseMCMSetting))
childIndent
⚓︎
The left padding size in pixels. Used on all the child components.
Returns:
result
(integer, nil)
childSpacing
⚓︎
The bottom border size in pixels. Used on all the child components.
Returns:
result
(integer, nil)
class
⚓︎
Every MCM component has a unique string indentifier specific to that component. These strings are the filename of the file implementing a component. These are found in core\\mcm\\components
.
Returns:
result
(string)
componentType
⚓︎
The type of this component.
Returns:
result
("Setting")
config
⚓︎
The config to use when creating a mwseMCMTableVariable
for this Setting
. If provided, it will override the config stored in parentComponent
. Otherwise, the value in parentComponent
will be used.
Returns:
result
(table, nil)
configKey
⚓︎
The configKey
used to create a new mwseMCMTableVariable
. If this is provided, along with a config
(which may be inherited from the parentComponent
), then a new mwseMCMTableVariable
variable will be created for this setting.
Returns:
result
(string, number, nil)
converter
⚓︎
A converter to use for this component's variable
.
Returns:
result
((fun(newValue: unknown): unknown), nil)
createContentsContainer
⚓︎
This method creates the contents of a component. Not every component implements this method.
Returns:
result
(nil, fun(self: mwseMCMComponent, outerContainer: tes3uiElement))
defaultConfig
⚓︎
The defaultConfig
to use when creating a mwseMCMTableVariable
for this Setting
. If provided, it will override the defaultConfig
stored in parentComponent
. Otherwise, the value in parentComponent
will be used.
Returns:
result
(table, nil)
defaultSetting
⚓︎
If defaultSetting
wasn't passed in the variable
table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig
will be used, if possible.
Returns:
result
(unknown, nil)
description
⚓︎
If in a Sidebar Page, the description will be shown on mouseover.
Returns:
result
(string, nil)
elements
⚓︎
This dictionary holds all the UI elements of the Component, for easy access.
Returns:
result
(mwseMCMComponentElements)
indent
⚓︎
The left padding size in pixels. Only used if the childIndent
isn't set on the parent component.
Returns:
result
(integer)
inGameOnly
⚓︎
If true, the setting is disabled while the game is on main menu. If this is enabled, it will override the value of the inGameOnly
parameter on this setting's variable
.
Returns:
result
(boolean)
label
⚓︎
The text of the component. Not all component types have a label.
Returns:
result
(string)
makeComponent
⚓︎
This method must be implemented by child classes of mwseMCMSetting.
Returns:
result
(nil, fun(self: mwseMCMSetting, innerContainer: tes3uiElement))
mouseOvers
⚓︎
This array of UI elements will have an event handler registered to trigger "MCM:MouseOver" event. For more info, see registerMouseOverElements method.
Returns:
result
(tes3uiElement[], nil)
paddingBottom
⚓︎
The bottom border size in pixels. Only used if the childSpacing
is unset on the parent component.
Returns:
result
(integer)
parentComponent
⚓︎
Returns:
result
(mwseMCMComponent, nil)
postCreate
⚓︎
Custom formatting function to make adjustments to any element saved in self.elements
.
Returns:
result
(nil, fun(self: mwseMCMComponent))
restartRequired
⚓︎
If true, updating this Setting will notify the player to restart the game.
Returns:
result
(boolean)
restartRequiredMessage
⚓︎
The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect.".
Returns:
result
(string)
sCancel
⚓︎
Set to the value of sCancel
GMST.
Returns:
result
(string)
showDefaultSetting
⚓︎
If true, then the defaultSetting
of this setting's variable
will be shown below its description.
Returns:
result
(boolean)
sNo
⚓︎
Set to the value of sNo
GMST.
Returns:
result
(string)
sOff
⚓︎
Set to the value of sOff
GMST.
Returns:
result
(string)
sOK
⚓︎
Set to the value of sOK
GMST.
Returns:
result
(string)
sOn
⚓︎
Set to the value of sOn
GMST.
Returns:
result
(string)
sYes
⚓︎
Set to the value of sYes
GMST.
Returns:
result
(string)
variable
⚓︎
The Variable this setting will update.
Returns:
result
(mwseMCMVariable, nil)
Methods⚓︎
checkDisabled
⚓︎
Returns true if the component should be disabled.
Componets with a variable:
- True if the Component's variable has
inGameOnly
field set to true, and the game is on the main menu. For components with multiple subcomponent (Category), the check is done for each subcomponent.
Components without a variable:
- True if the Component's
inGameOnly
field is set to true, and the game is on the main menu.
local result = myObject:checkDisabled()
Returns:
result
(boolean)
convertToLabelValue
⚓︎
This function specifies how values stored in the variable
field should correspond to values displayed by this setting.
local labelValue = myObject:convertToLabelValue(variableValue)
Parameters:
variableValue
(number)
Returns:
labelValue
(number, string)
create
⚓︎
This method creates the UI elements that comprise this Setting.
myObject:create(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createContentsContainer
⚓︎
This method creates the UI elements specific to a Setting. To call this method, the mwseMCMSetting-derived type needs to have makeComponent
method implemented.
myObject:createContentsContainer(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createInnerContainer
⚓︎
Creates component's innerContainer UI element inside given parentBlock
, and stores it in the self.elements.innerContainer
. The innerContainer will add self.indent
additional padding on the left if the component has a label.
myObject:createInnerContainer(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createLabel
⚓︎
Creates component's label UI element.
First, it calls self:createLabelBlock
and creates the label element inside new labelBlock
. Stores both new UI elements in the self.elements
and self.mouseOvers
.
myObject:createLabel(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createLabelBlock
⚓︎
Creates component's labelBlock UI element inside given parentBlock
, and stores it in the self.elements.labelBlock
and self.mouseOvers
.
myObject:createLabelBlock(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createOuterContainer
⚓︎
Creates component's outerContainer UI element inside given parentBlock
, and stores it in the self.elements.outerContainer
and self.mouseOvers
. The outerContainer holds all the other UI elements that comprise a component.
myObject:createOuterContainer(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
disable
⚓︎
This method disables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.disabledColor
and setting button widget state to tes3.uiState.disabled
.
myObject:disable()
enable
⚓︎
Enables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.normalColor
and registering handlers for tes3.uiEvent.mouseClick
for buttons.
myObject:enable()
getMouseOverText
⚓︎
Retrieves the text that this setting should display in any related mouseOverInfo
s. This method currently utilized to display this component's description whenever the component is in a SideBarPage
. If this Setting
has showDefaultSetting == true
, then this method will also include the current defaultSetting
.
Primarily intended for internal use.
local text = myObject:getMouseOverText()
Returns:
text
(string, nil): The text to display. Returningnil
means that themouseOverInfo
should display text from a different source. e.g. from thedescription
of the relevantSideBarPage
.
insertMouseovers
⚓︎
Recursively walks over children of given element
and inserts them into self.mouseOvers
.
myObject:insertMouseovers(element)
Parameters:
element
(tes3uiElement)
new
⚓︎
Creates a new Setting.
local setting = myObject:new({ label = ..., text = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., description = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ..., class = ..., componentType = ..., parentComponent = ... })
Parameters:
data
(table): Optional.label
(string): Optional. The Setting's label.text
(string): Optional. The Setting's text.variable
(mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting.config
(table): Default:parentComponent.config
. The config to use when creating amwseMCMTableVariable
for thisSetting
. If provided, it will override the config stored inparentComponent
. Otherwise, the value inparentComponent
will be used.defaultConfig
(table): Default:parentComponent.defaultConfig
. ThedefaultConfig
to use when creating amwseMCMTableVariable
for thisSetting
. If provided, it will override thedefaultConfig
stored inparentComponent
. Otherwise, the value inparentComponent
will be used.configKey
(string, number): Optional. TheconfigKey
used to create a newmwseMCMTableVariable
. If this is provided, along with aconfig
(which may be inherited from theparentComponent
), then a newmwseMCMTableVariable
variable will be created for this setting.converter
(fun(newValue: unknown): unknown): Optional. A converter to use for this component'svariable
.defaultSetting
(unknown): Optional. IfdefaultSetting
wasn't passed in thevariable
table, can be passed here. The new variable will be initialized to this value. If not provided, then the value indefaultConfig
will be used, if possible.showDefaultSetting
(boolean): Default:parentComponent.showDefaultSetting
. Iftrue
, and in a Sidebar Page, then thedefaultSetting
of this setting'svariable
will be shown below itsdescription
. ThedefaultSetting
will be formatted in accordance with theconvertToLabelValue
function. Note: This parameter does not update thedescription
field.description
(string): Optional. If in a Sidebar Page, the description will be shown on mouseover.callback
(fun(self: mwseMCMSetting)): Optional. The custom function called when the player interacts with this Setting.inGameOnly
(boolean): Default:false
. If true, the setting is disabled while the game is on main menu.restartRequired
(boolean): Default:false
. If true, updating this Setting will notify the player to restart the game.restartRequiredMessage
(string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."indent
(integer): Default:12
. The left padding size in pixels. Only used if thechildIndent
isn't set on the parent component.childIndent
(integer): Optional. The left padding size in pixels. Used on all the child components.paddingBottom
(integer): Default:4
. The bottom border size in pixels. Only used if thechildSpacing
is unset on the parent component.childSpacing
(integer): Optional. The bottom border size in pixels. Used on all the child components.postCreate
(fun(self: mwseMCMSetting)): Optional. Can define a custom formatting function to make adjustments to any element saved inself.elements
.class
(string): Optional.componentType
(string): Optional.parentComponent
(mwseMCMComponent): Optional.
Returns:
setting
(mwseMCMSetting)
printComponent
⚓︎
Prints the component table to the mwse.log
. If a component is passed, it will be printed. If called without arguments, the component it was called on will be printed.
myObject:printComponent(component)
Parameters:
component
(table): Default:self
.
registerMouseOverElements
⚓︎
Registers an event handler on each given UI element for the tes3.uiEvent.mouseOver
and tes3.uiEvent.mouseLeave
that will trigger "MCM:MouseOver" event. That event is used by the MCM to update the sidebar on the mwseMCMSideBarPage.
myObject:registerMouseOverElements(mouseOverList)
Parameters:
mouseOverList
(tes3uiElement[]): Optional. If this argument isn't passed, does nothing.
resetToDefault
⚓︎
This method will reset the variable.value
to the default value.
myObject:resetToDefault()
setVariableValue
⚓︎
Changes the Setting's variable.value
to the given value, updates the Setting's label and widget if needed, and calls self:update
.
myObject:setVariableValue(newValue)
Parameters:
newValue
(unknown)
update
⚓︎
Calls the Setting's callback method and if restartRequired
is set to true, notifies the player to restart the game.
myObject:update()