mwseMCMGlobal⚓︎
A variable connected to a Morrowind Global.
This type inherits the following: mwseMCMVariable
Properties⚓︎
class
⚓︎
The type of the variable.
Returns:
result
(string)
componentType
⚓︎
The type of this component.
Returns:
result
("Variable")
converter
⚓︎
This function is called when the value of the variable is changed. The function can modify the new value before it is stored.
Returns:
result
(fun(newValue): unknown)
id
⚓︎
The id of the Morrowind Global.
Returns:
result
(string)
inGameOnly
⚓︎
Read-only. Always true
for this variable type, since global variables can only be changed while the game is loaded.
Returns:
result
(true)
restartRequired
⚓︎
If true, updating the setting containing this variable will notify the player to restart the game.
Returns:
result
(boolean)
restartRequiredMessage
⚓︎
The default text is a localized version of: "The game must be restarted before this change will come into effect.".
Returns:
result
(string)
value
⚓︎
The value stored in the variable.
Returns:
result
(unknown)
Methods⚓︎
get
⚓︎
Returns the value stored in the Morrowind Global variable.
local value = myObject:get()
Returns:
value
(number)
new
⚓︎
Creates a new variable of this type.
local variable = myObject:new({ id = ..., numbersOnly = ..., converter = ... })
Parameters:
variable
(table, string): If passing only a string, it will be used as variable's id.id
(string): The id of the Morrowind Global.numbersOnly
(boolean): Default:false
. If true, only numbers will be allowed for this variable in TextFields.converter
(fun(newValue): unknown): Optional. This function is called when the value of the variable is changed. The function can modify the new value before it is saved.
Returns:
variable
(mwseMCMGlobal)
set
⚓︎
Changes the value stored in the variable. Calls the converter
function with the new value before saving.
myObject:set(newValue)
Parameters:
newValue
(unknown)