mwseMCMComponent⚓︎
The base class for all MCM components, such as categories and settings. The basic component has a block UI element that holds a label. This is used to implement the following components:
Properties⚓︎
childIndent
⚓︎
The left padding size in pixels. Used on all the child components.
Returns:
result
(integer, nil)
childSpacing
⚓︎
The bottom border size in pixels. Used on all the child components.
Returns:
result
(integer, nil)
class
⚓︎
Every MCM component has a unique string indentifier specific to that component. These strings are the filename of the file implementing a component. These are found in core\\mcm\\components
.
Returns:
result
(string)
componentType
⚓︎
For mwseMCMComponent this is set to "Component"
.
Returns:
result
(string)
createContentsContainer
⚓︎
This method creates the contents of a component. Not every component implements this method.
Returns:
result
(nil, fun(self: mwseMCMComponent, outerContainer: tes3uiElement))
description
⚓︎
If in a Sidebar Page, the description will be shown on mouseover.
Returns:
result
(string, nil)
elements
⚓︎
This dictionary holds all the UI elements of the Component, for easy access.
Returns:
result
(mwseMCMComponentElements)
indent
⚓︎
The left padding size in pixels. Only used if the childIndent
isn't set on the parent component.
Returns:
result
(integer)
inGameOnly
⚓︎
If true, then this component will be disabled when on the main menu.
Returns:
result
(boolean)
label
⚓︎
The text of the component. Not all component types have a label.
Returns:
result
(string)
mouseOvers
⚓︎
This array of UI elements will have an event handler registered to trigger "MCM:MouseOver" event. For more info, see registerMouseOverElements method.
Returns:
result
(tes3uiElement[], nil)
paddingBottom
⚓︎
The bottom border size in pixels. Only used if the childSpacing
is unset on the parent component.
Returns:
result
(integer)
parentComponent
⚓︎
Returns:
result
(mwseMCMComponent, nil)
postCreate
⚓︎
Custom formatting function to make adjustments to any element saved in self.elements
.
Returns:
result
(nil, fun(self: mwseMCMComponent))
sCancel
⚓︎
Set to the value of sCancel
GMST.
Returns:
result
(string)
sNo
⚓︎
Set to the value of sNo
GMST.
Returns:
result
(string)
sOff
⚓︎
Set to the value of sOff
GMST.
Returns:
result
(string)
sOK
⚓︎
Set to the value of sOK
GMST.
Returns:
result
(string)
sOn
⚓︎
Set to the value of sOn
GMST.
Returns:
result
(string)
sYes
⚓︎
Set to the value of sYes
GMST.
Returns:
result
(string)
Methods⚓︎
checkDisabled
⚓︎
Returns true if the component should be disabled.
Componets with a variable:
- True if the Component's variable has
inGameOnly
field set to true, and the game is on the main menu. For components with multiple subcomponent (Category), the check is done for each subcomponent.
Components without a variable:
- True if the Component's
inGameOnly
field is set to true, and the game is on the main menu.
local result = myObject:checkDisabled()
Returns:
result
(boolean)
create
⚓︎
This method creates the UI elements that comprise a component. To call this method, the mwseMCMComponent-derived type needs to have createContentsContainer
method implemented.
myObject:create(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createInnerContainer
⚓︎
Creates component's innerContainer UI element inside given parentBlock
, and stores it in the self.elements.innerContainer
. The innerContainer will add self.indent
additional padding on the left if the component has a label.
myObject:createInnerContainer(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createLabel
⚓︎
Creates component's label UI element.
First, it calls self:createLabelBlock
and creates the label element inside new labelBlock
. Stores both new UI elements in the self.elements
and self.mouseOvers
.
myObject:createLabel(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createLabelBlock
⚓︎
Creates component's labelBlock UI element inside given parentBlock
, and stores it in the self.elements.labelBlock
and self.mouseOvers
.
myObject:createLabelBlock(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
createOuterContainer
⚓︎
Creates component's outerContainer UI element inside given parentBlock
, and stores it in the self.elements.outerContainer
and self.mouseOvers
. The outerContainer holds all the other UI elements that comprise a component.
myObject:createOuterContainer(parentBlock)
Parameters:
parentBlock
(tes3uiElement)
disable
⚓︎
This method disables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.disabledColor
and setting button widget state to tes3.uiState.disabled
.
myObject:disable()
enable
⚓︎
Enables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.normalColor
and registering handlers for tes3.uiEvent.mouseClick
for buttons.
myObject:enable()
getMouseOverText
⚓︎
Retrieves the text that this component should display in any related mouseOverInfo
s. This method currently utilized to display this component's description whenever the component is in a SideBarPage
.
Primarily intended for internal use.
local text = myObject:getMouseOverText()
Returns:
text
(string, nil): The text to display. Returningnil
means that themouseOverInfo
should display text from a different source. e.g. from thedescription
of the relevantSideBarPage
.
new
⚓︎
Creates a new Component.
local component = myObject:new({ label = ..., description = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., inGameOnly = ..., postCreate = ..., class = ..., componentType = ..., parentComponent = ... })
Parameters:
data
(table): Optional.label
(string): Optional. The text of the component. Not all component types have a label.description
(string): Optional. If in a Sidebar Page, the description will be shown on mouseover.indent
(integer): Default:12
. The left padding size in pixels. Only used if thechildIndent
isn't set on the parent component.childIndent
(integer): Optional. The left padding size in pixels. Used on all the child components.paddingBottom
(integer): Default:4
. The bottom border size in pixels. Only used if thechildSpacing
is unset on the parent component.childSpacing
(integer): Optional. The bottom border size in pixels. Used on all the child components.inGameOnly
(boolean): Default:false
.postCreate
(fun(self: mwseMCMComponent)): Optional. Can define a custom formatting function to make adjustments to any element saved inself.elements
.class
(string): Optional.componentType
(string): Optional.parentComponent
(mwseMCMComponent): Optional.
Returns:
component
(mwseMCMComponent)
printComponent
⚓︎
Prints the component table to the mwse.log
. If a component is passed, it will be printed. If called without arguments, the component it was called on will be printed.
myObject:printComponent(component)
Parameters:
component
(table): Default:self
.
registerMouseOverElements
⚓︎
Registers an event handler on each given UI element for the tes3.uiEvent.mouseOver
and tes3.uiEvent.mouseLeave
that will trigger "MCM:MouseOver" event. That event is used by the MCM to update the sidebar on the mwseMCMSideBarPage.
myObject:registerMouseOverElements(mouseOverList)
Parameters:
mouseOverList
(tes3uiElement[]): Optional. If this argument isn't passed, does nothing.