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mwseMCMCategory⚓︎

A Category has a header and a list of components. Components within a category are indented. The Categories can be nested indefinitely. A Category is a good way to organize settings within a page.

This type inherits the following: mwseMCMComponent

Properties⚓︎

childIndent⚓︎

The left padding size in pixels. Used on all the child components.

Returns:

  • result (integer, nil)

childSpacing⚓︎

The bottom border size in pixels. Used on all the child components.

Returns:

  • result (integer, nil)

class⚓︎

Every MCM component has a unique string indentifier specific to that component. These strings are the filename of the file implementing a component. These are found in core\\mcm\\components.

Returns:

  • result (string)

components⚓︎

An array of all the components in this Category.

Returns:


componentType⚓︎

The type of this component.

Returns:

  • result ("Category")

config⚓︎

If provided, this config will be used to generate mwseMCMTableVariables for any mwseMCMSettings made inside this Category/Page. Subtables of this config can be accessed by passing a configKey to any Category that is nested inside this one.

Returns:

  • result (table, nil)

configKey⚓︎

This can be used to access subtables of the config and defaultConfig stored in this component's parentComponent. This ensures that the config and defaultConfig stay synchronized.

Returns:

  • result (string, number, nil)

createContentsContainer⚓︎

This method creates the contents of a component. Not every component implements this method.

Returns:


defaultConfig⚓︎

Stores a default config that should be used by this mod's Settings. This will initialize the defaultSetting field of any mwseMCMTableVariables created for this mod. Sub-configs can be accessed by passing a configKey to any Category that is nested inside this one.

Returns:

  • result (table, nil)

description⚓︎

If in a Sidebar Page, the description will be shown on mouseover.

Returns:

  • result (string, nil)

elements⚓︎

This dictionary-style table holds all the UI elements of the Category, for easy access.

Returns:


indent⚓︎

The left padding size in pixels. Only used if the childIndent isn't set on the parent component.

Returns:

  • result (integer)

inGameOnly⚓︎

If true, then this component, as well as any nested components, will only be shown when in game. i.e., after a save has been loaded. If false or nil, then this component will be hidden if all subcomponents are disabled (e.g., if all subcomponents have inGameOnly == true and a save hasn't been loaded).

Returns:

  • result (boolean)

label⚓︎

The category label.

Returns:

  • result (string)

mouseOvers⚓︎

This array of UI elements will have an event handler registered to trigger "MCM:MouseOver" event. For more info, see registerMouseOverElements method.

Returns:


paddingBottom⚓︎

The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.

Returns:

  • result (integer)

parentComponent⚓︎

Returns:


postCreate⚓︎

Custom formatting function to make adjustments to any element saved in self.elements.

Returns:


sCancel⚓︎

Set to the value of sCancel GMST.

Returns:

  • result (string)

showDefaultSetting⚓︎

If true, then each Setting created inside this Page/Category will have showDefaultSetting = true. \z This is equivalent to manually writing showDefaultSetting = true in the constructor of each Setting created in this Page/Category.

Returns:

  • result (boolean)

sNo⚓︎

Set to the value of sNo GMST.

Returns:

  • result (string)

sOff⚓︎

Set to the value of sOff GMST.

Returns:

  • result (string)

sOK⚓︎

Set to the value of sOK GMST.

Returns:

  • result (string)

sOn⚓︎

Set to the value of sOn GMST.

Returns:

  • result (string)

sYes⚓︎

Set to the value of sYes GMST.

Returns:

  • result (string)

Methods⚓︎

checkDisabled⚓︎

Returns true if the component should be disabled.

Componets with a variable:

  • True if the Component's variable has inGameOnly field set to true, and the game is on the main menu. For components with multiple subcomponent (Category), the check is done for each subcomponent.

Components without a variable:

  • True if the Component's inGameOnly field is set to true, and the game is on the main menu.
local result = myObject:checkDisabled()

Returns:

  • result (boolean)

create⚓︎

This method creates the UI elements that comprise a component. To call this method, the mwseMCMComponent-derived type needs to have createContentsContainer method implemented.

myObject:create(parentBlock)

Parameters:


createActiveInfo⚓︎

Creates a new nested ActiveInfo.

local info = myObject:createActiveInfo({ label = ..., text = ..., description = ..., variable = ..., defaultSetting = ..., inGameOnly = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table, string): Optional. If passing only a string, it will be used as the ActiveInfo's label.
    • label (string): Optional. The ActiveInfo's label.
    • text (string): Optional. The ActiveInfo's text.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value.
    • inGameOnly (boolean): Default: false.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMActiveInfo)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createButton⚓︎

Creates a new nested Button.

local button = myObject:createButton({ label = ..., buttonText  = ..., description = ..., leftSide = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown next to the button.
    • buttonText (string): Optional. Text shown inside the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • leftSide (boolean): Default: true. If true, the button will be created on the left and label on the right.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMButton)): Optional. The custom function called when the player interacts with this Button.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMButton)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createCategory⚓︎

Creates a new nested Category.

local category = myObject:createCategory({ label = ..., description = ..., config = ..., defaultConfig = ..., configKey = ..., showDefaultSetting = ..., components = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., inGameOnly = ..., postCreate = ... })

Parameters:

  • data (table, string): Optional. If passing only a string, it will be used as label.
    • label (string): Optional. The category label.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • config (table): Optional. If provided, this config will be used to generate mwseMCMTableVariables for any mwseMCMSettings made inside this Category/Page. i.e., this parameter provides an alternative to explicitly constructing new variables. Subtables of this config can be accessed by passing a configKey to any Category that is nested inside this one.
    • defaultConfig (table): Optional. Stores a default config that should be used by this mod's Settings. This will initialize the defaultSetting field of any mwseMCMTableVariables created for this mod. Sub-configs can be accessed by passing a configKey to any Category that is nested inside this one.
    • configKey (string, number): Optional. This can be used to access subtables of the config and defaultConfig stored in this component's parentComponent. This ensures that the config and defaultConfig stay synchronized.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, then each Setting created inside this Page/Category will have showDefaultSetting = true. This is equivalent to manually writing showDefaultSetting = true in the constructor of each Setting created in this Page/Category.
    • components (mwseMCMComponent.new.data[]): Optional. Use this if you want to directly create all the nested components in this Category. This table is described at each Component's new method.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • inGameOnly (boolean): Default: false.
    • postCreate (fun(self: mwseMCMComponent)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createColorPicker⚓︎

Creates a new nested mwseMCMColorPicker.

local picker = myObject:createColorPicker({ label = ..., description = ..., alpha = ..., vertical = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown on the top of the picker.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • alpha (boolean): Default: false. If true the picker will also allow picking an alpha value.
    • vertical (boolean): Default: false. If true, saturation, hue and alpha bars and color previews are created in the second row below the main picker. If false they are created in the same row as the main picker. Color picker is a large widget and as such, might not fit into a sidebar page or a filter page. It's useful to pass vertical = true to make it fit on those pages.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (mwseColorTable, mwseColorATable): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMColorPicker)): Optional. The custom function called when the player interacts with this Color picker.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMColorPicker)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createColorPickerButton⚓︎

Creates a new nested mwseMCMColorPickerButton.

local pickerButton = myObject:createColorPickerButton({ label = ..., description = ..., alpha = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown on the top of the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • alpha (boolean): Default: false. If true the picker will also allow picking an alpha value.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (mwseColorTable, mwseColorATable): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMColorPickerButton)): Optional. The custom function called when the player interacts with this Color picker button.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMColorPickerButton)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createContentsContainer⚓︎

Creates UI element tree for this Category.

myObject:createContentsContainer(parentBlock)

Parameters:


createCycleButton⚓︎

Creates a new nested mwseMCMCycleButton.

local button = myObject:createCycleButton({ label = ..., description = ..., options = ..., leftSide = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown next to the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • options (tes3uiCycleButtonOption[]): This table holds the text and variable value for each of the cycle button's options.
    • leftSide (boolean): Default: true. If true, the button will be created on the left and label on the right.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMCycleButton)): Optional. The custom function called when the player interacts with this cycle button.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMCycleButton)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createDropdown⚓︎

Creates a new nested Dropdown.

local dropdown = myObject:createDropdown({ label = ..., description = ..., options = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., idleColor = ..., overColor = ..., pressedColor = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. The text shown above the dropdown.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • options (mwseMCMDropdownOption[]): This table holds the text and variable value for each of the dropdown's options.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • idleColor (number[]): Default: tes3ui.getPalette(tes3.palette.normalColor). The idle color for dropdown. Needs to be an RGB trio in the range [0.0, 1.0].
    • overColor (number[]): Default: tes3ui.getPalette(tes3.palette.normalOverColor). The color used when the mouse if hovering over the dropdown. Needs to be an RGB trio in the range [0.0, 1.0].
    • pressedColor (number[]): Default: tes3ui.getPalette(tes3.palette.normalPressedColor). The color used when the dropdown is being pressed. Needs to be an RGB trio in the range [0.0, 1.0].
    • callback (fun(self: mwseMCMDropdown)): Optional. The custom function called when the player interacts with this Setting.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMDropdown)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


Creates a new nested Hyperlink.

local hyperlink = myObject:createHyperlink({ text = ..., description = ..., url = ..., label = ..., inGameOnly = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • text (string): The Hyperlink's text.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • url (string): The URL for this hyperlink.
    • label (string): Optional. The Hyperlink's label. Shown above the Hyperlink's text.
    • inGameOnly (boolean): Default: false.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMHyperlink)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createInfo⚓︎

Creates a new nested Info.

local info = myObject:createInfo({ label = ..., text = ..., description = ..., variable = ..., defaultSetting = ..., inGameOnly = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table, string): Optional. If passing only a string, it will be used as the Info's label.
    • label (string): Optional. The Info's label.
    • text (string): Optional. The Info's text.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value.
    • inGameOnly (boolean): Default: false.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMInfo)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createInnerContainer⚓︎

Creates component's innerContainer UI element inside given parentBlock, and stores it in the self.elements.innerContainer. The innerContainer will add self.indent additional padding on the left if the component has a label.

myObject:createInnerContainer(parentBlock)

Parameters:


createKeyBinder⚓︎

Creates a new nested KeyBinder.

local button = myObject:createKeyBinder({ label = ..., description = ..., allowCombinations  = ..., allowMouse  = ..., keybindName = ..., leftSide = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown next to the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • allowCombinations (boolean): Default: true. If true, the KeyBinder will let the user use modification keys: Shift, Ctrl, and Alt when rebinding.
    • allowMouse (boolean): Default: false. If true, the KeyBinder will let the user use mouse buttons and scroll wheel in this keybinder. In that case the variable will have mwseKeyMouseCombo layout, mwseKeyCombo otherwise.
    • keybindName (string): Optional. The keybind name. Shown in the popup menu header. This string is formatted into a localized version of "SET %s KEYBIND.". If none is provided the popup has "SET NEW KEYBIND." as header text.
    • leftSide (boolean): Default: true. If true, the button will be created on the left and label on the right.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMKeyBinder)): Optional. The custom function called when the player interacts with this KeyBinder.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMKeyBinder)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createLabel⚓︎

Creates component's label UI element.

First, it calls self:createLabelBlock and creates the label element inside new labelBlock. Stores both new UI elements in the self.elements and self.mouseOvers.

myObject:createLabel(parentBlock)

Parameters:


createLabelBlock⚓︎

Creates component's labelBlock UI element inside given parentBlock, and stores it in the self.elements.labelBlock and self.mouseOvers.

myObject:createLabelBlock(parentBlock)

Parameters:


createMouseBinder⚓︎

Creates a new nested MouseBinder.

local button = myObject:createMouseBinder({ label = ..., description = ..., allowCombinations  = ..., allowButtons  = ..., allowWheel  = ..., keybindName = ..., leftSide = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown next to the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • allowCombinations (boolean): Default: true. If true, the MouseBinder will let the user use modification keys: Shift, Ctrl, and Alt when rebinding.
    • allowButtons (boolean): Default: true. If true, the MouseBinder will let the user bind mouse buttons.
    • allowWheel (boolean): Default: false. If true, the MouseBinder will let the user bind mouse wheel scroll up or down.
    • keybindName (string): Optional. The keybind name. Shown in the popup menu header. This string is formatted into a localized version of "SET %s KEYBIND.". If none is provided the popup has "SET NEW KEYBIND." as header text.
    • leftSide (boolean): Default: true. If true, the button will be created on the left and label on the right.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMMouseBinder)): Optional. The custom function called when the player interacts with this MouseBinder.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMMouseBinder)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createMouseOverInfo⚓︎

Creates a new nested MouseOverInfo.

local info = myObject:createMouseOverInfo({ label = ..., text = ..., description = ..., variable = ..., defaultSetting = ..., inGameOnly = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table, string): Optional. If passing only a string, it will be used as the MouseOverInfo's label.
    • label (string): Optional. The MouseOverInfo's label.
    • text (string): Optional. The MouseOverInfo's text.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value.
    • inGameOnly (boolean): Default: false.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMMouseOverInfo)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createOnOffButton⚓︎

Creates a new nested OnOffButton.

local button = myObject:createOnOffButton({ label = ..., description = ..., leftSide = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown next to the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • leftSide (boolean): Default: true. If true, the button will be created on the left and label on the right.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMOnOffButton)): Optional. The custom function called when the player interacts with this Button.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMOnOffButton)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createOuterContainer⚓︎

Creates component's outerContainer UI element inside given parentBlock, and stores it in the self.elements.outerContainer and self.mouseOvers. The outerContainer holds all the other UI elements that comprise a component.

myObject:createOuterContainer(parentBlock)

Parameters:


createParagraphField⚓︎

Creates a new nested ParagraphField.

local paragraphField = myObject:createParagraphField({ label = ..., buttonText = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., numbersOnly = ..., description = ..., height = ..., sNewValue = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown above the text field.
    • buttonText (string): Optional. The text shown on the button next to the input field. The default text is a localized version of: "Submit".
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • numbersOnly (boolean): Default: false. If true, only numbers will be allowed in this TextField.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • height (integer): Optional. Fixes the height of the paragraph field to a custom value.
    • sNewValue (string): Optional. The message shown after a new value is submitted. This can be formatted with a '%s' which will be replaced with the new value. The default text is a localized version of: "New value: '%s'".
    • callback (fun(self: mwseMCMParagraphField)): Optional. This allows overriding the default implementation of this method
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMParagraphField)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createPercentageSlider⚓︎

Creates a new nested PercentageSlider.

local slider = myObject:createPercentageSlider({ label = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., min = ..., max = ..., step = ..., jump = ..., decimalPlaces = ..., description = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., convertToLabelValue = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown above the slider. If left as a normal string, it will be shown in the form: [label]: [self.variable.value]. If the string contains a '%s' format operator, the value will be formatted into it.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • min (number): Default: 0. Minimum value of slider.
    • max (number): Default: 1. Maximum value of slider.
    • step (number): Default: 0.01. How far the slider moves when you press the arrows.
    • jump (number): Default: 0.05. How far the slider jumps when you click an area inside the slider.
    • decimalPlaces (integer): Default: 0. The number of decimal places of precision. Must be a nonnegative integer.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • callback (fun(self: mwseMCMPercentageSlider)): Optional. The custom function called when the player interacts with this Setting.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • convertToLabelValue (fun(self: mwseMCMPercentageSlider, variableValue: number): number, string): Optional. Define a custom formatting function for displaying variable values.
    • postCreate (fun(self: mwseMCMPercentageSlider)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createSideBySideBlock⚓︎

Creates a new nested Side-by-side block.

local category = myObject:createSideBySideBlock({ label = ..., description = ..., components = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., inGameOnly = ..., postCreate = ... })

Parameters:

  • data (table, string): Optional. If passing only a string, it will be used as label.
    • label (string): Optional. The block label.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • components (mwseMCMComponent.new.data[]): Optional. Use this if you want to directly create all the nested components in this Category. This table is described at each Component's new method.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • inGameOnly (boolean): Default: false.
    • postCreate (fun(self: mwseMCMSideBySideBlock)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createSlider⚓︎

Creates a new nested Slider.

local slider = myObject:createSlider({ label = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., min = ..., max = ..., step = ..., jump = ..., decimalPlaces = ..., description = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., convertToLabelValue = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown above the slider. If left as a normal string, it will be shown in the form: [label]: [self.variable.value]. If the string contains a '%s' format operator, the value will be formatted into it.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • min (number): Default: 0. Minimum value of slider.
    • max (number): Default: 100. Maximum value of slider.
    • step (number): Default: 1. How far the slider moves when you press the arrows.
    • jump (number): Default: 5. How far the slider jumps when you click an area inside the slider.
    • decimalPlaces (integer): Default: 0. The number of decimal places of precision. Must be a nonnegative integer.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • callback (fun(self: mwseMCMSlider)): Optional. The custom function called when the player interacts with this Setting.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • convertToLabelValue (fun(self: mwseMCMSlider, variableValue: number): number, string): Optional. Define a custom formatting function for displaying variable values.
    • postCreate (fun(self: mwseMCMSlider)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:

Example: DistanceSlider

The following example shows how the convertToLabelValue parameter can be used to create a slider for a config setting that handles distances. The config setting will be stored using game units, but the displayed value will be in real-world units. Recall that 1 game unit corresponds to 22.1 feet, and 1 foot is 0.3048 meters.

--- @type tes3uiElement, table
local myPage, myConfig
mwse.mcm.createSlider{
    parent = myPage,
    label = "My distance slider",
    variable = mwse.mcm.createTableVariable{ id = "distance", table = myConfig },
    convertToLabelValue = function(self, variableValue)
        local feet = variableValue / 22.1
        local meters = 0.3048 * feet
        if self.decimalPlaces == 0 then
            return string.format("%i ft (%.2f m)", feet, meters)
        end
        return string.format(
            -- if `decimalPlaces == 1, then this string will simplify to
            -- "%.1f ft (%.3f m)"
            string.format("%%.%uf ft (%%.%uf m)", self.decimalPlaces, self.decimalPlaces + 2),
            feet, meters
        )
    end,

    max = 22.1 * 10,    -- max is 10 feet
    step = 22.1,        -- increment by 1 foot
    jump = 22.1 * 5,
}
Example: SkillSlider

Here is an (admittedly less practical) example to help highlight the different ways convertToLabelValue can be used. In this example, it will be used to create a slider that stores a tes3.skill constant in the config, and then displays the name of the corresponding skill.

--- @type tes3uiElement, table
local myPage, myConfig
mwse.mcm.createSlider{
    parent = myPage,
    label = "My skill slider",
    variable = mwse.mcm.createTableVariable{ id = "skillId", table = myConfig },
    convertToLabelValue = function(self, variableValue)
        local skillName = tes3.getSkillName(math.round(variableValue))
        if skillName then
            return skillName
        end
        return "N/A"
    end,

    max = 26 -- there are 27 skills and indexing starts at 0
}
Example: DecimalSlider

The following example shows how to create a slider that keeps the variable value a floating point number with precision of 2 decimal places.

--- @type tes3uiElement, table
local myPage, myConfig
mwse.mcm.createSlider{
    parent = myPage,
    label = "My slider",
    variable = mwse.mcm.createTableVariable{ id = "someval", table = myConfig },
    min = 0.00,
    max = 1.00,
    step = 0.01,
    jump = 0.05,
    decimalPlaces = 2
}

createSubcomponents⚓︎

Creates UI element tree for all the given components by calling component:create.

myObject:createSubcomponents(parentBlock, components)

Parameters:

  • parentBlock (tes3uiElement)
  • components (mwseMCMComponent.new.data[]): This table is described at each Component's new method.

createSubcomponentsContainer⚓︎

Creates Category's subcomponentsContainer UI element inside given parentBlock, and stores it in the self.elements.subcomponentsContainer. This is the parent UI element for all the UI elements of MCM Components that are in this Category.

myObject:createSubcomponentsContainer(parentBlock)

Parameters:


createTextField⚓︎

Creates a new nested TextField.

local textField = myObject:createTextField({ label = ..., buttonText = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., numbersOnly = ..., description = ..., press = ..., sNewValue = ..., minHeight = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown above the text field.
    • buttonText (string): Optional. The text shown on the button next to the input field. The default text is a localized version of: "Submit".
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • numbersOnly (boolean): Default: false. If true, only numbers will be allowed in this TextField.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • press (fun(self: mwseMCMTextField)): Optional. This allows overriding the default implementation of this method. Can be overriden to add a confirmation message before updating. This function should call self:update() at the end.
    • sNewValue (string): Optional. The message shown after a new value is submitted. This can be formatted with a '%s' which will be replaced with the new value. The default text is a localized version of: "New value: '%s'".
    • minHeight (integer): Optional. The minimum height set on the self.element.border UI element.
    • callback (fun(self: mwseMCMTextField)): Optional. This allows overriding the default implementation of this method. See its description.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMTextField)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


createYesNoButton⚓︎

Creates a new nested YesNoButton.

local button = myObject:createYesNoButton({ label = ..., description = ..., leftSide = ..., variable = ..., config = ..., defaultConfig = ..., configKey = ..., converter = ..., defaultSetting = ..., showDefaultSetting = ..., callback = ..., inGameOnly = ..., restartRequired = ..., restartRequiredMessage = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., postCreate = ... })

Parameters:

  • data (table)
    • label (string): Optional. Text shown next to the button.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • leftSide (boolean): Default: true. If true, the button will be created on the left and label on the right.
    • variable (mwseMCMVariable, mwseMCMSettingNewVariable): Optional. A variable for this setting. If not provided, this setting will try to create a variable using the config and configKey parameters, if possible.
    • config (table): Default: parentComponent.config. The config to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the config stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • defaultConfig (table): Default: parentComponent.defaultConfig. The defaultConfig to use when creating a mwseMCMTableVariable for this Setting. If provided, it will override the defaultConfig stored in parentComponent. Otherwise, the value in parentComponent will be used.
    • configKey (string, number): Optional. The configKey used to create a new mwseMCMTableVariable. If this is provided, along with a config (which may be inherited from the parentComponent), then a new mwseMCMTableVariable variable will be created for this setting.
    • converter (fun(newValue: unknown): unknown): Optional. A converter to use for this component's variable.
    • defaultSetting (unknown): Optional. If defaultSetting wasn't passed in the variable table, can be passed here. The new variable will be initialized to this value. If not provided, then the value in defaultConfig will be used, if possible.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, and in a Sidebar Page, then the defaultSetting of this setting's variable will be shown below its description. The defaultSetting will be formatted in accordance with the convertToLabelValue function. Note: This parameter does not update the description field.
    • callback (fun(self: mwseMCMYesNoButton)): Optional. The custom function called when the player interacts with this Button.
    • inGameOnly (boolean): Default: false. If true, the setting is disabled while the game is on main menu.
    • restartRequired (boolean): Default: false. If true, updating this Setting will notify the player to restart the game.
    • restartRequiredMessage (string): Optional. The message shown if restartRequired is triggered. The default text is a localized version of: "The game must be restarted before this change will come into effect."
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • postCreate (fun(self: mwseMCMYesNoButton)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.

Returns:


disable⚓︎

This method disables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.disabledColor and setting button widget state to tes3.uiState.disabled.

myObject:disable()

enable⚓︎

Enables the component's UI elements. That includes: changing the color of the UI elements to the tes3.palette.normalColor and registering handlers for tes3.uiEvent.mouseClick for buttons.

myObject:enable()

getMouseOverText⚓︎

Retrieves the text that this component should display in any related mouseOverInfos. This method currently utilized to display this component's description whenever the component is in a SideBarPage.

Primarily intended for internal use.

local text = myObject:getMouseOverText()

Returns:

  • text (string, nil): The text to display. Returning nil means that the mouseOverInfo should display text from a different source. e.g. from the description of the relevant SideBarPage.

new⚓︎

Creates a new Category.

local category = myObject:new({ label = ..., description = ..., config = ..., defaultConfig = ..., configKey = ..., showDefaultSetting = ..., components = ..., indent = ..., childIndent = ..., paddingBottom = ..., childSpacing = ..., inGameOnly = ..., postCreate = ..., class = ..., componentType = ..., parentComponent = ... })

Parameters:

  • data (table): Optional.
    • label (string): Optional. The category label.
    • description (string): Optional. If in a Sidebar Page, the description will be shown on mouseover.
    • config (table): Optional. If provided, this config will be used to generate mwseMCMTableVariables for any mwseMCMSettings made inside this Category/Page. I.e., this parameter provides an alternative to explicitly constructing new variables. Subtables of this config can be accessed by passing a configKey to any Category that is nested inside this one.
    • defaultConfig (table): Optional. Stores a default config that should be used by this mod's Settings. This will initialize the defaultSetting field of any mwseMCMTableVariables created for this mod. Sub-configs can be accessed by passing a configKey to any Category that is nested inside this one.
    • configKey (string, number): Optional. This can be used to access subtables of the config and defaultConfig stored in this component's parentComponent. This ensures that the config and defaultConfig stay synchronized.
    • showDefaultSetting (boolean): Default: parentComponent.showDefaultSetting. If true, then each Setting created inside this Page/Category will have showDefaultSetting = true. This is equivalent to manually writing showDefaultSetting = true in the constructor of each Setting created in this Page/Category.
    • components (mwseMCMComponent.new.data[]): Optional. Use this if you want to directly create all the nested components in this Category. This table is described at each Component's new method.
    • indent (integer): Default: 12. The left padding size in pixels. Only used if the childIndent isn't set on the parent component.
    • childIndent (integer): Optional. The left padding size in pixels. Used on all the child components.
    • paddingBottom (integer): Default: 4. The bottom border size in pixels. Only used if the childSpacing is unset on the parent component.
    • childSpacing (integer): Optional. The bottom border size in pixels. Used on all the child components.
    • inGameOnly (boolean): Default: false.
    • postCreate (fun(self: mwseMCMComponent)): Optional. Can define a custom formatting function to make adjustments to any element saved in self.elements.
    • class (string): Optional.
    • componentType (string): Optional.
    • parentComponent (mwseMCMComponent): Optional.

Returns:


printComponent⚓︎

Prints the component table to the mwse.log. If a component is passed, it will be printed. If called without arguments, the component it was called on will be printed.

myObject:printComponent(component)

Parameters:

  • component (table): Default: self.

registerMouseOverElements⚓︎

Registers an event handler on each given UI element for the tes3.uiEvent.mouseOver and tes3.uiEvent.mouseLeave that will trigger "MCM:MouseOver" event. That event is used by the MCM to update the sidebar on the mwseMCMSideBarPage.

myObject:registerMouseOverElements(mouseOverList)

Parameters:

  • mouseOverList (tes3uiElement[]): Optional. If this argument isn't passed, does nothing.

resetToDefault⚓︎

This method will reset the settings to the default value for all the nested components in this Category.

myObject:resetToDefault()

update⚓︎

This method calls update methods on all the components in this Category.

myObject:update()