mwseDialogueEnvironment⚓︎
The lua environment for the dialogue scripting. It's used in dialogueEnvirnometCreated event. Any data or functions added to this table will be available as global variables to dialogue scripts.
Properties⚓︎
dialogue⚓︎
The dialogue this dialogueEnvironmentCreated event was triggered from.
Returns:
result(tes3dialogue)
info⚓︎
The dialogue info this dialogueEnvironmentCreated event was triggered from.
Returns:
result(tes3dialogue)
noMorrowindScript⚓︎
Setting this value to true will block the original dialogue result script from running. By default, it is set to false.
Returns:
result(boolean)
reference⚓︎
The script target reference. That's the NPC or creature the player is speaking with.
Returns:
result(tes3reference)