Skip to content

VFX Contexts⚓︎

Tip

These values are available in Lua by their index in the tes3.vfxContext table. For example, tes3.vfxContext.niObject has a value of "niObject".

Index Value
effect "effect"
magicEffect "magicEffect"
magicSourceInstance "magicSourceInstance"
niObject "niObject"
position "position"
reference "reference"