Texturing Property Map Types⚓︎
Tip
These values are available in Lua by their index in the ni.texturingPropertyMapType table. For example, ni.texturingPropertyMapType.decalFirst has a value of 7.
| Index | Value | Description |
|---|---|---|
| base | 1 |
Base |
| dark | 2 |
Dark |
| detail | 3 |
Detail |
| gloss | 4 |
Gloss |
| glow | 5 |
Glow |
| bump | 6 |
Bump |
| decalFirst | 7 |
First decal |
| decal1 | 7 |
Decal #1 |
| decal2 | 8 |
Decal #2 |
| decal3 | 9 |
Decal #3 |
| decal4 | 10 |
Decal #4 |
| decal5 | 11 |
Decal #5 |
| decal6 | 12 |
Decal #6 |
| decal7 | 13 |
Decal #7 |
| decalLast | 13 |
Last decal |