Texture Format Preference Pixel Layouts⚓︎
Tip
These values are available in Lua by their index in the ni.textureFormatPrefsPixelLayout table. For example, ni.textureFormatPrefsPixelLayout.trueColor32 has a value of 2.
| Index | Value | Description |
|---|---|---|
| palettized8 | 0 |
Texture prefers an 8 bit palettized format (with or without alpha). |
| highColor16 | 1 |
Texture prefers a 16-bit per pixel RGB(A) format. |
| trueColor32 | 2 |
Texture prefers a 24/32-bit per pixel RGB(A) format. |
| compressed | 3 |
Texture prefers a compressed format. |
| bumpMap | 4 |
Texture prefers a Bump-map format. |
| default | 5 |
Texture can use whatever format best matches the source data. |