Texture Format Preference Alpha Formats⚓︎
Tip
These values are available in Lua by their index in the ni.textureFormatPrefsAlphaFormat
table. For example, ni.textureFormatPrefsAlphaFormat.smooth
has a value of 2
.
Index | Value | Description |
---|---|---|
none | 0 |
Texture doesn't use alpha. |
binary | 1 |
Texture needs only 1-bit (on/off) alpha. |
smooth | 2 |
Texture needs multi-level alpha (4 to 8 bits of alpha). |
default | 3 |
Texture can use an alpha format that best fits the source data. |